-#include "all.qh"
-
-// TURRET PLUGIN SYSTEM
-entity turret_info[TUR_MAXCOUNT];
-entity dummy_turret_info;
-
-void turrets_common_precache()
-{
- precache_sound ("weapons/rocket_impact.wav");
- precache_model ("models/turrets/base-gib1.md3");
- precache_model ("models/turrets/base-gib2.md3");
- precache_model ("models/turrets/base-gib3.md3");
- precache_model ("models/turrets/base-gib4.md3");
- precache_model ("models/turrets/head-gib1.md3");
- precache_model ("models/turrets/head-gib2.md3");
- precache_model ("models/turrets/head-gib3.md3");
- precache_model ("models/turrets/head-gib4.md3");
- precache_model ("models/turrets/terrainbase.md3");
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/rocket.md3");
-
- precache_model ("models/turrets/c512.md3");
- precache_model ("models/marker.md3");
-
-#ifdef TURRET_DEBUG
- precache_model ("models/turrets/c512.md3");
- precache_model ("models/pathlib/goodsquare.md3");
- precache_model ("models/pathlib/badsquare.md3");
- precache_model ("models/pathlib/square.md3");
- precache_model ("models/pathlib/edge.md3");
-#endif
-}
-
-void register_turret(float id, float(float) func, float turretflags, vector min_s, vector max_s, string modelname, string headmodelname, string shortname, string mname)
-{
- entity e;
- turret_info[id - 1] = e = spawn();
- e.classname = "turret_info";
- e.turretid = id;
- e.netname = shortname;
- e.turret_name = mname;
- e.turret_func = func;
- e.mdl = modelname;
- e.cvar_basename = shortname;
- e.spawnflags = turretflags;
- e.mins = min_s;
- e.maxs = max_s;
- e.model = strzone(strcat("models/turrets/", modelname));
- e.head_model = strzone(strcat("models/turrets/", headmodelname));
-
- #ifndef MENUQC
- turrets_common_precache();
- func(TR_PRECACHE);
- #endif
-}
-float t_null(float dummy) { return 0; }
-void register_turrets_done()
-{
- dummy_turret_info = spawn();
- dummy_turret_info.classname = "turret_info";
- dummy_turret_info.turretid = 0; // you can recognize dummies by this
- dummy_turret_info.netname = "";
- dummy_turret_info.turret_name = "Turret";
- dummy_turret_info.turret_func = t_null;
- dummy_turret_info.mdl = "";
- dummy_turret_info.mins = '-0 -0 -0';
- dummy_turret_info.maxs = '0 0 0';
- dummy_turret_info.model = "";
-}
-entity get_turretinfo(float id)
-{
- entity m;
- if(id < TUR_FIRST || id > TUR_LAST)
- return dummy_turret_info;
- m = turret_info[id - 1];
- if(m)
- return m;
- return dummy_turret_info;
-}
+#include "turrets.qh"