/* netname */ "machinegun",
/* fullname */ _("Machinegun Turret")
);
-
-#define MACHINEGUN_SETTINGS(turret)
-
-
-#ifdef SVQC
-MACHINEGUN_SETTINGS(machinegun)
-#endif // SVQC
#else
#ifdef SVQC
-
-void spawnfunc_turret_machinegun() { if not(turret_initialize(TUR_MACHINEGUN)) remove(self); }
+void spawnfunc_turret_machinegun() { if(!turret_initialize(TUR_MACHINEGUN)) remove(self); }
float t_machinegun(float req)
{
{
case TR_ATTACK:
{
- fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated,self.shot_spread, self.shot_speed, 5, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
- endFireBallisticBullet();
+ fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
UziFlash();
setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
-
- if not(autocvar_g_antilag_bullets)
- self.turret_flags |= TUR_FLAG_HITSCAN;
+ self.turret_flags |= TUR_FLAG_HITSCAN;
return TRUE;
}
precache_sound ("weapons/uzi_fire.wav");
return TRUE;
}
- case TR_CONFIG:
- {
- TUR_CONFIG_SETTINGS(MACHINEGUN_SETTINGS(machinegun))
- return TRUE;
- }
}
return TRUE;