);
#else
#ifdef SVQC
-void spawnfunc_turret_machinegun() { if(!turret_initialize(TUR_MACHINEGUN)) remove(self); }
+void spawnfunc_turret_machinegun() { SELFPARAM(); if(!turret_initialize(TUR_MACHINEGUN)) remove(self); }
void W_MachineGun_MuzzleFlash(void);
float t_machinegun(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_ATTACK:
}
case TR_PRECACHE:
{
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/machinegun.md3");
precache_sound (W_Sound("uzi_fire"));
return true;
}