entity missile;
turret_tag_fire_update();
- missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
+ missile = turret_projectile(W_Sound("rocket_fire"), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
missile.missile_flags = MIF_SPLASH;
te_explosion (missile.origin);
self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
if(self.tur_head.frame < 0)
{
- dprint("ammo:",ftos(self.ammo),"\n");
- dprint("shot_dmg:",ftos(self.shot_dmg),"\n");
+ LOG_TRACE("ammo:",ftos(self.ammo),"\n");
+ LOG_TRACE("shot_dmg:",ftos(self.shot_dmg),"\n");
}
return true;