setattachment(beam,self.tur_head,"tag_fire");
- soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
+ soundat (self, trace_endpos, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTEN_NORM);
if (self.tur_head.frame == 0)
self.tur_head.frame = 1;