float turret_tag_fire_update(entity this);
void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype);
+#ifdef TURRET_DEBUG
+void mark_error(vector where,float lifetime);
+void mark_info(vector where,float lifetime);
+entity mark_misc(vector where,float lifetime);
+
+void paint_target(entity onwho, float f_size, vector v_color, float f_time);
+void paint_target2(entity onwho, float f_size, vector v_color, float f_time);
+void paint_target3(vector where, float f_size, vector v_color, float f_time);
+#endif
+
#endif