#include "util.qh"
#if defined(CSQC)
- #include "../client/defs.qh"
#include "constants.qh"
#include "../client/mutators/events.qh"
#include "mapinfo.qh"
#include "notifications/all.qh"
+ #include "scores.qh"
#include <common/deathtypes/all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#include "constants.qh"
- #include "../server/autocvars.qh"
- #include "../server/defs.qh"
#include "../server/mutators/events.qh"
#include "notifications/all.qh"
#include <common/deathtypes/all.qh>
+ #include "scores.qh"
#include "mapinfo.qh"
#endif
}
}
+#ifdef GAMEQC
string ScoreString(int pFlags, float pValue)
{
string valstr;
return valstr;
}
+#endif
// compressed vector format:
// like MD3, just even shorter
if(cvar("developer"))
{
- LOG_INFO("Verifying vector compression table...\n");
+ LOG_INFO("Verifying vector compression table...");
for(i = 0x0F00; i < 0xFFFF; ++i)
if(i != compressShortVector(decompressShortVector(i)))
{
- LOG_INFO("BROKEN vector compression: ", ftos(i));
- LOG_INFO(" -> ", vtos(decompressShortVector(i)));
- LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
- LOG_INFO("\n");
+ LOG_INFOF(
+ "BROKEN vector compression: %s -> %s -> %s",
+ ftos(i),
+ vtos(decompressShortVector(i)),
+ ftos(compressShortVector(decompressShortVector(i)))
+ );
error("b0rk");
}
- LOG_INFO("Done.\n");
+ LOG_INFO("Done.");
}
}