return valstr;
}
+float dotproduct(vector a, vector b)
+{
+ return a_x * b_x + a_y * b_y + a_z * b_z;
+}
+
vector cross(vector a, vector b)
{
return
float created_saved_value;
entity e;
- created_saved_value = FALSE;
-
+ created_saved_value = 0;
+
if not(tmp_cvar || tmp_value)
{
dprint("Error: Invalid usage of cvar_settemp(string, string); !\n");
- return FALSE;
+ return 0;
}
-
+
+ if(!cvar_type(tmp_cvar))
+ {
+ print(sprintf("Error: cvar %s doesn't exist!\n", tmp_cvar));
+ return 0;
+ }
+
for(e = world; (e = find(e, classname, "saved_cvar_value")); )
if(e.netname == tmp_cvar)
- goto saved; // skip creation
-
- // creating a new entity to keep track of this cvar
- e = spawn();
- e.classname = "saved_cvar_value";
- e.netname = strzone(tmp_cvar);
- e.message = strzone(cvar_string(tmp_cvar));
- created_saved_value = TRUE;
-
- // an entity for this cvar already exists
- :saved
-
+ created_saved_value = -1; // skip creation
+
+ if(created_saved_value != -1)
+ {
+ // creating a new entity to keep track of this cvar
+ e = spawn();
+ e.classname = "saved_cvar_value";
+ e.netname = strzone(tmp_cvar);
+ e.message = strzone(cvar_string(tmp_cvar));
+ created_saved_value = 1;
+ }
+
// update the cvar to the value given
cvar_set(tmp_cvar, tmp_value);
-
+
return created_saved_value;
}
float cvar_settemp_restore()
{
- float i;
- entity e;
- while((e = find(world, classname, "saved_cvar_value")))
+ float i = 0;
+ entity e = world;
+ while((e = find(e, classname, "saved_cvar_value")))
{
- cvar_set(e.netname, e.message);
- remove(e);
+ if(cvar_type(e.netname))
+ {
+ cvar_set(e.netname, e.message);
+ remove(e);
+ ++i;
+ }
+ else
+ print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
}
-
+
return i;
}
if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
- if((!subpattern4) || strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
- return 0;
+ {
+ if not(subpattern4)
+ return 0;
+ if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
+ return 0;
+ }
}
return 1;
}
float get_model_parameters(string m, float sk)
{
string fn, s, c;
- float fh;
+ float fh, i;
get_model_parameters_modelname = string_null;
get_model_parameters_modelskin = -1;
get_model_parameters_weight = -1;
get_model_parameters_age = -1;
get_model_parameters_desc = string_null;
+ get_model_parameters_bone_upperbody = string_null;
+ get_model_parameters_bone_weapon = string_null;
+ for(i = 0; i < MAX_AIM_BONES; ++i)
+ {
+ get_model_parameters_bone_aim[i] = string_null;
+ get_model_parameters_bone_aimweight[i] = 0;
+ }
+ get_model_parameters_fixbone = 0;
if not(m)
return 1;
+
+ if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
+ m = strcat(substring(m, 0, -10), substring(m, -4, -1));
+
if(sk < 0)
{
if(substring(m, -4, -1) != ".txt")
get_model_parameters_weight = stof(s);
if(c == "age")
get_model_parameters_age = stof(s);
+ if(c == "bone_upperbody")
+ get_model_parameters_bone_upperbody = s;
+ if(c == "bone_weapon")
+ get_model_parameters_bone_weapon = s;
+ for(i = 0; i < MAX_AIM_BONES; ++i)
+ if(c == strcat("bone_aim", ftos(i)))
+ {
+ get_model_parameters_bone_aimweight[i] = stof(car(s));
+ get_model_parameters_bone_aim[i] = cdr(s);
+ }
+ if(c == "fixbone")
+ get_model_parameters_fixbone = stof(s);
}
while((s = fgets(fh)))
// (3.5, [0.2..2.3])
// (4, 1)
}
+
+.float FindConnectedComponent_processing;
+void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
+{
+ entity queue_start, queue_end;
+
+ // we build a queue of to-be-processed entities.
+ // queue_start is the next entity to be checked for neighbors
+ // queue_end is the last entity added
+
+ if(e.FindConnectedComponent_processing)
+ error("recursion or broken cleanup");
+
+ // start with a 1-element queue
+ queue_start = queue_end = e;
+ queue_end.fld = world;
+ queue_end.FindConnectedComponent_processing = 1;
+
+ // for each queued item:
+ for(; queue_start; queue_start = queue_start.fld)
+ {
+ // find all neighbors of queue_start
+ entity t;
+ for(t = world; (t = nxt(t, queue_start, pass)); )
+ {
+ if(t.FindConnectedComponent_processing)
+ continue;
+ if(iscon(t, queue_start, pass))
+ {
+ // it is connected? ADD IT. It will look for neighbors soon too.
+ queue_end.fld = t;
+ queue_end = t;
+ queue_end.fld = world;
+ queue_end.FindConnectedComponent_processing = 1;
+ }
+ }
+ }
+
+ // unmark
+ for(queue_start = e; queue_start; queue_start = queue_start.fld)
+ queue_start.FindConnectedComponent_processing = 0;
+}
+
+// todo: this sucks, lets find a better way to do backtraces?
+#ifndef MENUQC
+void backtrace(string msg)
+{
+ float dev, war;
+ #ifdef SVQC
+ dev = autocvar_developer;
+ war = autocvar_prvm_backtraceforwarnings;
+ #else
+ dev = cvar("developer");
+ war = cvar("prvm_backtraceforwarnings");
+ #endif
+ cvar_set("developer", "1");
+ cvar_set("prvm_backtraceforwarnings", "1");
+ print("\n");
+ print("--- CUT HERE ---\nWARNING: ");
+ print(msg);
+ print("\n");
+ remove(world); // isn't there any better way to cause a backtrace?
+ print("\n--- CUT UNTIL HERE ---\n");
+ cvar_set("developer", ftos(dev));
+ cvar_set("prvm_backtraceforwarnings", ftos(war));
+}
+#endif
+
+// color code replace, place inside of sprintf and parse the string
+string CCR(string input)
+{
+ // See the autocvar declarations in util.qh for default values
+
+ // foreground/normal colors
+ input = strreplace("^F1", strcat("^", autocvar_hud_colorset_foreground_1), input);
+ input = strreplace("^F2", strcat("^", autocvar_hud_colorset_foreground_2), input);
+ input = strreplace("^F3", strcat("^", autocvar_hud_colorset_foreground_3), input);
+ input = strreplace("^F4", strcat("^", autocvar_hud_colorset_foreground_4), input);
+
+ // "kill" colors
+ input = strreplace("^K1", strcat("^", autocvar_hud_colorset_kill_1), input);
+ input = strreplace("^K2", strcat("^", autocvar_hud_colorset_kill_2), input);
+ input = strreplace("^K3", strcat("^", autocvar_hud_colorset_kill_3), input);
+
+ // background colors
+ input = strreplace("^BG", strcat("^", autocvar_hud_colorset_background), input);
+ input = strreplace("^N", "^7", input); // "none"-- reset to white...
+ return input;
+}
+
+vector vec3(float x, float y, float z)
+{
+ vector v;
+ v_x = x;
+ v_y = y;
+ v_z = z;
+ return v;
+}
+
+#ifndef MENUQC
+vector animfixfps(entity e, vector a, vector b)
+{
+ // multi-frame anim: keep as-is
+ if(a_y == 1)
+ {
+ float dur;
+ dur = frameduration(e.modelindex, a_x);
+ if(dur <= 0 && b_y)
+ {
+ a = b;
+ dur = frameduration(e.modelindex, a_x);
+ }
+ if(dur > 0)
+ a_z = 1.0 / dur;
+ }
+ return a;
+}
+#endif
+
+#ifdef SVQC
+void dedicated_print(string input) // print(), but only print if the server is not local
+{
+ if(server_is_dedicated) { print(input); }
+}
+#endif