+// a dummy macro that prevents the "hanging ;" warning
+#define ENDS_WITH_CURLY_BRACE
+
#define ACCUMULATE_FUNCTION(func,otherfunc) \
#ifdef func \
void __merge__##otherfunc() { func(); otherfunc(); } \
float compressShotOrigin(vector v);
vector decompressShotOrigin(float f);
-string rankings_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
+string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
string records_reply[10];
float RandomSelection_totalweight;
string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
-string HUD_Panel_GetName(float id)
+// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
+#define HUD_Panel_GetName_Part2(id) \
+switch(id) {\
+ case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
+ case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
+} ENDS_WITH_CURLY_BRACE
+
+// Get name of specified panel id
+#define HUD_Panel_GetName(id) \
+switch(id) { \
+ case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
+ case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
+ case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
+ case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
+ case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
+ case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
+ case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
+ case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
+ case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
+ case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
+ case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
+ case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
+ case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
+}\
+HUD_Panel_GetName_Part2(id)
+
+vector vec2(vector v);
+
+#ifndef MENUQC
+vector NearestPointOnBox(entity box, vector org);
+#endif
+
+float vercmp(string v1, string v2);
+
+float u8_strsize(string s);