-#ifndef COMMON_UTIL_H
-#define COMMON_UTIL_H
+#pragma once
#ifndef MENUQC
string ScoreString(float vflags, float value);
-void compressShortVector_init();
vector decompressShortVector(float data);
float compressShortVector(vector vec);
string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
-float isGametypeInFilter(float gt, float tp, float ts, string pattern);
+float isGametypeInFilter(entity gt, float tp, float ts, string pattern);
string swapwords(string str, float i, float j);
string shufflewords(string str);
// Returns the correct difference between two always increasing numbers
#define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)
-#endif