#define hud_energy "gfx/vehicles/energy.tga"
entity dropmark;
-var float autocvar_cl_vehicles_hudscale = 0.5;
-var float autocvar_cl_vehicles_hudalpha = 0.75;
+float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_hudalpha = 0.75;
const float MAX_AXH = 4;
entity AuxiliaryXhair[MAX_AXH];
self.draw2d = func_null;
}
-void Net_AuXair2(float bIsNew)
+void Net_AuXair2(bool bIsNew)
{
- float axh_id = bound(0, ReadByte(), MAX_AXH);
+ int axh_id = bound(0, ReadByte(), MAX_AXH);
entity axh = AuxiliaryXhair[axh_id];
if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)