float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
float blinkValue = 0.55 + sin(time * 7) * 0.45;
- float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01;
- float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01;
- float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01;
- float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01;
- float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
- float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01;
- float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
+ float health = STAT(VEHICLESTAT_HEALTH) * 0.01;
+ float shield = STAT(VEHICLESTAT_SHIELD) * 0.01;
+ float energy = STAT(VEHICLESTAT_ENERGY) * 0.01;
+ float ammo1 = STAT(VEHICLESTAT_AMMO1) * 0.01;
+ float reload1 = STAT(VEHICLESTAT_RELOAD1) * 0.01;
+ float ammo2 = STAT(VEHICLESTAT_AMMO2) * 0.01;
+ float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01;
// HACK to deal with the inconsistent use of the vehicle stats
ammo1 = (ammo1) ? ammo1 : energy;