#ifndef CL_VEHICLES_H
#define CL_VEHICLES_H
-void Net_AuXair2(float bIsNew);
+vector vehicleHud_Size;
+vector vehicleHud_Pos;
-void Net_VehicleSetup();
-
-void RaptorCBShellfragDraw();
+void RaptorCBShellfragDraw(entity this);
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)