WriteAngle(MSG_ONE, 0);
}
- setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
-
player.takedamage = DAMAGE_AIM;
player.solid = SOLID_SLIDEBOX;
set_movetype(player, MOVETYPE_WALK);
}
player.last_vehiclecheck = time + 3;
player.vehicle_enter_delay = time + 2;
+ setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
CSQCVehicleSetup(player, HUD_NORMAL);