]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Monsters, turrets, vehicles: move definitions to headers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 9f02cf21bcecfd5992ca151f81613d5ef6006416..39f959d14b9f03f851f6b8edebf6d3efd90008e3 100644 (file)
@@ -339,7 +339,7 @@ bool vehicle_addplayerslot( entity _owner,
                                                                entity _slot,
                                                                int _hud,
                                                                Model _hud_model,
-                                                               bool(entity) _framefunc,
+                                                               bool(entity,float) _framefunc,
                                                                void(entity,bool) _exitfunc, float(entity, entity) _enterfunc)
 {
        if(!(_owner.vehicle_flags & VHF_MULTISLOT))
@@ -532,7 +532,7 @@ void vehicles_setreturn(entity veh)
 
 void vehicle_use(entity this, entity actor, entity trigger)
 {
-       LOG_DEBUG("vehicle ", this.netname, " used by ", actor.classname, "\n");
+       LOG_DEBUG("vehicle ", this.netname, " used by ", actor.classname);
 
        this.tur_head.team = actor.team;
 
@@ -543,7 +543,7 @@ void vehicle_use(entity this, entity actor, entity trigger)
 
        if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !gameover)
        {
-               LOG_DEBUG("Respawning vehicle: ", this.netname, "\n");
+               LOG_DEBUG("Respawning vehicle: ", this.netname);
                if(this.effects & EF_NODRAW)
                {
                        setthink(this, vehicles_spawn);
@@ -765,7 +765,7 @@ void vehicles_exit(entity vehic, bool eject)
 
        if(vehicles_exit_running)
        {
-               LOG_TRACE("^1vehicles_exit already running! this is not good...\n");
+               LOG_TRACE("^1vehicles_exit already running! this is not good...");
                return;
        }
 
@@ -1060,7 +1060,7 @@ void vehicles_reset(entity this)
 // initialization
 void vehicles_spawn(entity this)
 {
-       LOG_DEBUG("Spawning vehicle: ", this.classname, "\n");
+       LOG_DEBUG("Spawning vehicle: ", this.classname);
 
        // disown & reset
        this.vehicle_hudmodel.viewmodelforclient = this;
@@ -1126,7 +1126,7 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop)
                this.vehicle_controller = find(NULL, target, this.targetname);
                if(!this.vehicle_controller)
                {
-                       LOG_DEBUG("^1WARNING: ^7Vehicle with invalid .targetname\n");
+                       LOG_DEBUG("^1WARNING: ^7Vehicle with invalid .targetname");
                        this.active = ACTIVE_ACTIVE;
                }
                else