]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Reset player's alpha to default_player_alpha instead of 1 when exiting a vehicle...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 9a85e11455210ff3e14723792e638b8780bbcb2e..3ec02901dc14c06435cc35f4d5b738ad940f7add 100644 (file)
@@ -245,7 +245,7 @@ void vehicles_projectile_explode_use(entity this, entity actor, entity trigger)
        vehicles_projectile_explode(this, trigger);
 }
 
-entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
+entity vehicles_projectile(entity this, entity _mzlfx, Sound _mzlsound,
                                                   vector _org, vector _vel,
                                                   float _dmg, float _radi, float _force,  float _size,
                                                   int _deahtype, float _projtype, float _health,
@@ -290,8 +290,8 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        if(_mzlsound != SND_Null)
                sound (this, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
 
-       if(_mzlfx)
-               Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1);
+       if(_mzlfx != EFFECT_Null)
+               Send_Effect(_mzlfx, proj.origin, proj.velocity, 1);
 
        setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
 
@@ -777,17 +777,12 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa
 
        if(this.play_time < time)
        {
-               float wc = vlen(this.velocity - this.oldvelocity);
-               //dprint("oldvel: ", vtos(this.oldvelocity), "\n");
-               //dprint("vel: ", vtos(this.velocity), "\n");
-               if(_minspeed < wc)
+               if(vdist(this.velocity - this.oldvelocity, >, _minspeed))
                {
+                       float wc = vlen(this.velocity - this.oldvelocity);
                        float take = min(_speedfac * wc, _maxpain);
-                       Damage (this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       Damage(this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        this.play_time = time + 0.25;
-
-                       //dprint("wc: ", ftos(wc), "\n");
-                       //dprint("take: ", ftos(take), "\n");
                }
        }
 }
@@ -857,7 +852,7 @@ void vehicles_exit(entity vehic, bool eject)
                set_movetype(player, MOVETYPE_WALK);
                player.effects             &= ~EF_NODRAW;
                player.teleportable             = TELEPORT_NORMAL;
-               player.alpha                    = 1;
+               player.alpha                    = default_player_alpha;
                player.PlayerPhysplug   = func_null;
                player.vehicle                  = NULL;
                player.view_ofs                 = STAT(PL_VIEW_OFS, player);
@@ -924,12 +919,12 @@ void vehicles_touch(entity this, entity toucher)
        // Vehicle currently in use
        if(this.owner)
        {
-               if(!forbidWeaponUse(this.owner))
                if(toucher != NULL)
                if((this.origin_z + this.maxs_z) > (toucher.origin_z))
                if(vehicles_crushable(toucher))
+               if(!weaponLocked(this.owner))
                {
-                       if(vdist(this.velocity, >=, 30))
+                       if(vdist(this.velocity, >=, autocvar_g_vehicles_crush_minspeed))
                                Damage(toucher, this, this.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, DMG_NOWEP, '0 0 0', normalize(toucher.origin - this.origin) * autocvar_g_vehicles_crush_force);
 
                        return; // Dont do selfdamage when hitting "soft targets".