WriteAngle(MSG_ONE, 0);
}
- setsize(player, STAT(PL_MIN,player), STAT(PL_MAX, player));
+ setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
player.takedamage = DAMAGE_AIM;
player.solid = SOLID_SLIDEBOX;
pl.crouch = false;
pl.view_ofs = STAT(PL_VIEW_OFS, pl);
- setsize (pl, STAT(PL_MIN, pl), STAT(PL_MAX, pl));
+ setsize(pl, STAT(PL_MIN, pl), STAT(PL_MAX, pl));
veh.event_damage = vehicles_damage;
veh.nextthink = 0;
setattachment(this.vehicle_viewport, this.vehicle_hudmodel, info.tag_view);
}
- setsize(this, info.mins, info.maxs);
+ setsize(this, info.m_mins, info.m_maxs);
info.vr_setup(info, this);
if(!nodrop)
{
setorigin(this, this.origin);
- tracebox(this.origin + '0 0 100', info.mins, info.maxs, this.origin - '0 0 10000', MOVE_WORLDONLY, this);
+ tracebox(this.origin + '0 0 100', info.m_mins, info.m_maxs, this.origin - '0 0 10000', MOVE_WORLDONLY, this);
setorigin(this, trace_endpos);
}