if(!teamplay)
_vehicle.team = 0;
- Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES);
- Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle?
+ Kill_Notification(NOTIF_ONE, _player, MSG_CENTER, CPID_VEHICLES);
+ Kill_Notification(NOTIF_ONE, _player, MSG_CENTER, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle?
WaypointSprite_Kill(_vehicle.wps_intruder);