float autocvar_g_vehicles_delayspawn_jitter = 10;
float autocvar_g_vehicles_allow_bots;
int autocvar_g_vehicles_exit_attempts = 25;
+float autocvar_g_vehicles_thinkrate = 0.1;
AUTOCVAR(g_vehicles_teams, bool, true, "allow team specific vehicles");
float autocvar_g_vehicles_teleportable;