player = self;
raptor = self.vehicle;
- self = raptor;
+ setself(raptor);
vehicles_painframe();
/*
if(raptor.deadflag != DEAD_NO)
{
- self = player;
+ setself(player);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
return 1;
}
player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- self = player;
+ setself(player);
return 1;
}
player = self;
raptor = self.vehicle;
- self = raptor;
+ setself(raptor);
self.nextthink = time;
CSQCMODEL_AUTOUPDATE(self);
VEHICLE_UPDATE_PLAYER(player, shield, raptor);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- self = player;
+ setself(player);
return 1;
}