-#ifdef REGISTER_VEHICLE
-REGISTER_VEHICLE(
+#ifndef VEHICLE_RAPTOR
+#define VEHICLE_RAPTOR
+#include "raptor.qh"
+#ifndef MENUQC
+int v_raptor(int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
/* VEH_##id */ RAPTOR,
-/* function */ v_raptor,
/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
/* mins,maxs */ '-80 -80 0', '80 80 70',
/* model */ "models/vehicles/raptor.dpm",
/* tags */ "", "tag_hud", "tag_camera",
/* netname */ "raptor",
/* fullname */ _("Raptor")
-);
-#else
+) {
+ this.m_icon = "vehicle_raptor";
+#ifndef MENUQC
+ this.vehicle_func = v_raptor;
+#endif
+}
+#endif
-const float RSM_FIRST = 1;
-const float RSM_BOMB = 1;
-const float RSM_FLARE = 2;
-const float RSM_LAST = 2;
+#ifdef IMPLEMENTATION
#ifdef SVQC
-float autocvar_g_vehicle_raptor;
+bool autocvar_g_vehicle_raptor;
float autocvar_g_vehicle_raptor_respawntime;
float autocvar_g_vehicle_raptor_takeofftime;
.entity bomb2;
float raptor_altitude(float amax)
-{
+{SELFPARAM();
tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
return vlen(self.origin - trace_endpos);
}
void raptor_bomblet_boom()
-{
+{SELFPARAM();
RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
autocvar_g_vehicle_raptor_bomblet_edgedamage,
autocvar_g_vehicle_raptor_bomblet_radius, world, world,
}
void raptor_bomblet_touch()
-{
+{SELFPARAM();
if(other == self.owner)
return;
}
void raptor_bomb_burst()
-{
+{SELFPARAM();
if(self.cnt > time)
if(autocvar_g_vehicle_raptor_bomblet_alt)
{
bomblet.velocity = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
PROJECTILE_MAKETRIGGER(bomblet);
- CSQCProjectile(bomblet, TRUE, PROJECTILE_RAPTORBOMBLET, TRUE);
+ CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
}
remove(self);
}
void raptor_bombdrop()
-{
+{SELFPARAM();
entity bomb_1, bomb_2;
bomb_1 = spawn();
PROJECTILE_MAKETRIGGER(bomb_1);
PROJECTILE_MAKETRIGGER(bomb_2);
- CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
- CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
+ CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
+ CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
}
void raptor_fire_cannon(entity gun, string tagname)
-{
- vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
+{SELFPARAM();
+ vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
- DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE, self.owner);
+ DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
}
void raptor_land()
-{
+{SELFPARAM();
float hgt;
hgt = raptor_altitude(512);
}
self.nextthink = time;
-
- CSQCMODEL_AUTOUPDATE();
+
+ CSQCMODEL_AUTOUPDATE(self);
}
void raptor_exit(float eject)
-{
+{SELFPARAM();
vector spot;
self.tur_head.exteriormodeltoclient = world;
}
void raptor_flare_touch()
-{
+{SELFPARAM();
remove(self);
}
-void raptor_flare_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
+void raptor_flare_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{SELFPARAM();
self.health -= damage;
if(self.health <= 0)
remove(self);
}
void raptor_flare_think()
-{
+{SELFPARAM();
self.nextthink = time + 0.1;
entity _missile = findchainentity(enemy, self.owner);
while(_missile)
}
float raptor_frame()
-{
+{SELFPARAM();
entity player, raptor;
float ftmp = 0;
vector df;
player = self;
raptor = self.vehicle;
- self = raptor;
-
+ setself(raptor);
+
vehicles_painframe();
/*
ftmp = vlen(self.velocity);
if(raptor.deadflag != DEAD_NO)
{
- self = player;
+ setself(player);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
return 1;
}
crosshair_trace(player);
+ //if(time - self.lastteleporttime < 1)
+ //{
+ if(raptor.angles_z > 50 || raptor.angles_z < -50)
+ {
+ if(player.BUTTON_JUMP)
+ {
+ player.BUTTON_CROUCH = true;
+ player.BUTTON_JUMP = false;
+ }
+ }
+ //}
+
vector vang;
vang = raptor.angles;
df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
}
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
if(!forbidWeaponUse(player))
if(raptor.vehicle_weapon2mode == RSM_BOMB)
raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+ player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
if(self.bomb1.cnt < time)
{
player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- self = player;
+ setself(player);
return 1;
}
float raptor_takeoff()
-{
+{SELFPARAM();
entity player, raptor;
player = self;
raptor = self.vehicle;
- self = raptor;
-
+ setself(raptor);
+
self.nextthink = time;
- CSQCMODEL_AUTOUPDATE();
+ CSQCMODEL_AUTOUPDATE(self);
self.nextthink = 0; // will this work?
-
+
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
player.PlayerPhysplug = raptor_frame;
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+ player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
VEHICLE_UPDATE_PLAYER(player, health, raptor);
VEHICLE_UPDATE_PLAYER(player, energy, raptor);
VEHICLE_UPDATE_PLAYER(player, shield, raptor);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- self = player;
+ setself(player);
return 1;
}
void raptor_blowup()
-{
+{SELFPARAM();
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH, world);
}
void raptor_diethink()
-{
+{SELFPARAM();
if(time >= self.wait)
self.think = raptor_blowup;
if(random() < 0.05)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time;
-
- CSQCMODEL_AUTOUPDATE();
+
+ CSQCMODEL_AUTOUPDATE(self);
}
// If we dont do this ever now and then, the raptors rotors
// stop working, presumably due to angle overflow. cute.
void raptor_rotor_anglefix()
-{
+{SELFPARAM();
self.gun1.angles_y = anglemods(self.gun1.angles_y);
self.gun2.angles_y = anglemods(self.gun2.angles_y);
self.nextthink = time + 15;
}
float raptor_impulse(float _imp)
-{
+{SELFPARAM();
switch(_imp)
{
+ case 1:
+ case 230:
+ self.vehicle.vehicle_weapon2mode = RSM_BOMB;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 2:
+ case 231:
+ self.vehicle.vehicle_weapon2mode = RSM_FLARE;
+ CSQCVehicleSetup(self, 0);
+ return true;
+
case 10:
case 15:
case 18:
self.vehicle.vehicle_weapon2mode = RSM_FIRST;
CSQCVehicleSetup(self, 0);
- return TRUE;
+ return true;
+ case 11:
case 12:
case 16:
case 19:
self.vehicle.vehicle_weapon2mode = RSM_LAST;
CSQCVehicleSetup(self, 0);
- return TRUE;
+ return true;
/*
case 17: // toss gun, could be used to exit?
break;
*/
}
- return FALSE;
+ return false;
}
void spawnfunc_vehicle_raptor()
-{
+{SELFPARAM();
if(!autocvar_g_vehicle_raptor) { remove(self); return; }
- if(!vehicle_initialize(VEH_RAPTOR, FALSE)) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
}
float v_raptor(float req)
-{
+{SELFPARAM();
switch(req)
{
case VR_IMPACT:
{
if(autocvar_g_vehicle_raptor_bouncepain)
vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
-
- return TRUE;
+
+ return true;
}
case VR_ENTER:
{
setorigin(self.owner.flagcarried, '-20 0 96');
CSQCVehicleSetup(self.owner, 0);
- return TRUE;
+ return true;
}
case VR_THINK:
{
- return TRUE;
+ return true;
}
case VR_DEATH:
{
self.nextthink = time;
self.wait = time + 5 + (random() * 5);
- pointparticles(particleeffectnum("explosion_medium"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+ Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation (self.origin, 16), '0 0 0', 1);
self.velocity_z += 600;
self.colormod = '-0.5 -0.5 -0.5';
self.touch = raptor_blowup;
- return TRUE;
+ return true;
}
case VR_SPAWN:
{
self.movetype = MOVETYPE_TOSS;
self.solid = SOLID_SLIDEBOX;
self.vehicle_energy = 1;
-
+
self.PlayerPhysplug = raptor_frame;
self.bomb1.gun1.avelocity_y = 90;
self.bomb1.gun2.avelocity_y = -90;
-
+
self.delay = time;
self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
self.damageforcescale = 0.25;
self.vehicle_health = autocvar_g_vehicle_raptor_health;
self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
- return TRUE;
+ return true;
}
case VR_SETUP:
{
if(autocvar_g_vehicle_raptor_energy_regen)
self.vehicle_flags |= VHF_ENERGYREGEN;
-
+
self.vehicle_exit = raptor_exit;
self.respawntime = autocvar_g_vehicle_raptor_respawntime;
self.vehicle_health = autocvar_g_vehicle_raptor_health;
self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
self.max_health = self.vehicle_health;
-
- return TRUE;
+
+ return true;
}
case VR_PRECACHE:
{
precache_sound ("vehicles/raptor_fly.wav");
precache_sound ("vehicles/raptor_speed.wav");
precache_sound ("vehicles/missile_alarm.wav");
-
- return TRUE;
+
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
#ifdef CSQC
-#define raptor_ico "gfx/vehicles/raptor.tga"
-#define raptor_gun "gfx/vehicles/raptor_guns.tga"
-#define raptor_bomb "gfx/vehicles/raptor_bombs.tga"
-#define raptor_drop "gfx/vehicles/axh-dropcross.tga"
void RaptorCBShellfragDraw()
-{
+{SELFPARAM();
if(wasfreed(self))
return;
}
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
-{
+{SELFPARAM();
entity sfrag;
sfrag = spawn();
{
case VR_HUD:
{
- if(autocvar_r_letterbox)
- return TRUE;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
- string raptor_xhair;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+ string crosshair;
- ammo1 *= 0.01;
- ammo2 *= 0.01;
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 = reload2 * 0.01;
- //reload2 *= 0.01;
-
- pic2size = draw_getimagesize(raptor_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, raptor_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, raptor_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, raptor_bomb, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, raptor_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
+ switch(weapon2mode)
{
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
+ case RSM_FLARE: crosshair = vCROSS_RAIN; break;
+ case RSM_BOMB: crosshair = vCROSS_BURST; break;
+ default: crosshair = vCROSS_BURST;
}
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
- }
-
- // Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- // Bomb bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(reload1 != 1)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if(getstati(STAT_VEHICLESTAT_W2MODE) == RSM_FLARE)
- {
- raptor_xhair = "gfx/vehicles/axh-bracket.tga";
- }
- else
- {
- raptor_xhair = "gfx/vehicles/axh-ring.tga";
-
- // Bombing crosshair
- if(!dropmark)
- {
- dropmark = spawn();
- dropmark.owner = self;
- dropmark.gravity = 1;
- }
-
- if(reload2 == 100)
- {
- vector where;
-
- setorigin(dropmark, pmove_org);
- dropmark.velocity = pmove_vel;
- tracetoss(dropmark, self);
-
- where = project_3d_to_2d(trace_endpos);
-
- setorigin(dropmark, trace_endpos);
- picsize = draw_getimagesize(raptor_drop) * 0.2;
-
- if(!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
- {
- where_x -= picsize_x * 0.5;
- where_y -= picsize_y * 0.5;
- where_z = 0;
- drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
- }
- dropmark.cnt = time + 5;
- }
- else
- {
- vector where;
- if(dropmark.cnt > time)
- {
- where = project_3d_to_2d(dropmark.origin);
- picsize = draw_getimagesize(raptor_drop) * 0.25;
-
- if(!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
- {
- where_x -= picsize_x * 0.5;
- where_y -= picsize_y * 0.5;
- where_z = 0;
- drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
- }
- }
- }
- }
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(raptor_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
-
- return TRUE;
+ Vehicles_drawHUD(VEH_RAPTOR.m_icon, "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+ crosshair);
+ return true;
}
case VR_SETUP:
{
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-special2.tga";
- AuxiliaryXhair[0].axh_scale = 0.5;
-
- AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhair[1].axh_scale = 0.25;
- return TRUE;
+ AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
+ return true;
}
case VR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC