]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/spiderbot.qc
Vehicles: prepare for upgrade
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / spiderbot.qc
diff --git a/qcsrc/common/vehicles/unit/spiderbot.qc b/qcsrc/common/vehicles/unit/spiderbot.qc
deleted file mode 100644 (file)
index f8efe52..0000000
+++ /dev/null
@@ -1,979 +0,0 @@
-#ifndef VEHICLE_SPIDERBOT
-#define VEHICLE_SPIDERBOT
-#ifndef MENUQC
-int v_spiderbot(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id   */ SPIDERBOT,
-/* spawnflags */ VHF_DMGSHAKE,
-/* mins,maxs  */ '-75 -75 10', '75 75 125',
-/* model         */ "models/vehicles/spiderbot.dpm",
-/* head_model */ "models/vehicles/spiderbot_top.dpm",
-/* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
-/* tags                  */ "tag_head", "tag_hud", "",
-/* netname       */ "spiderbot",
-/* fullname   */ _("Spiderbot")
-) {
-    this.m_icon = "vehicle_spider";
-#ifndef MENUQC
-    this.vehicle_func = v_spiderbot;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-const int SBRM_FIRST = 1;
-const int SBRM_VOLLY = 1;
-const int SBRM_GUIDE = 2;
-const int SBRM_ARTILLERY = 3;
-const int SBRM_LAST = 3;
-
-#ifdef SVQC
-bool autocvar_g_vehicle_spiderbot;
-
-float autocvar_g_vehicle_spiderbot_respawntime;
-
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_speed_run = 700;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
-
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-
-int autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
-
-int autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
-
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_spread;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_refire2;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-vector autocvar_g_vehicle_spiderbot_bouncepain;
-
-void spiderbot_rocket_artillery()
-{SELFPARAM();
-       self.nextthink = time;
-       UpdateCSQCProjectile(self);
-}
-
-void spiderbot_rocket_unguided()
-{SELFPARAM();
-       vector newdir, olddir;
-
-       self.nextthink  = time;
-
-       olddir = normalize(self.velocity);
-       newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
-       UpdateCSQCProjectile(self);
-
-       if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
-               self.use();
-}
-
-void spiderbot_rocket_guided()
-{SELFPARAM();
-       vector newdir, olddir;
-
-       self.nextthink  = time;
-
-       if(!self.realowner.vehicle)
-               self.think = spiderbot_rocket_unguided;
-
-       crosshair_trace(self.realowner);
-       olddir = normalize(self.velocity);
-       newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-       self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
-       UpdateCSQCProjectile(self);
-
-       if (self.owner.deadflag != DEAD_NO || self.cnt < time)
-               self.use();
-}
-
-void spiderbot_guide_release()
-{SELFPARAM();
-       entity rkt;
-       rkt = findchainentity(realowner, self.owner);
-       if(!rkt)
-               return;
-
-       crosshair_trace(self.owner);
-       while(rkt)
-       {
-               if(rkt.think == spiderbot_rocket_guided)
-               {
-                       rkt.pos1 = trace_endpos;
-                       rkt.think = spiderbot_rocket_unguided;
-               }
-               rkt = rkt.chain;
-       }
-}
-
-float spiberbot_calcartillery_flighttime;
-vector spiberbot_calcartillery(vector org, vector tgt, float ht)
-{
-       float grav, sdist, zdist, vs, vz, jumpheight;
-       vector sdir;
-
-       grav  = autocvar_sv_gravity;
-       zdist = tgt_z - org_z;
-       sdist = vlen(tgt - org - zdist * '0 0 1');
-       sdir  = normalize(tgt - org - zdist * '0 0 1');
-
-       // how high do we need to go?
-       jumpheight = fabs(ht);
-       if(zdist > 0)
-               jumpheight = jumpheight + zdist;
-
-       // push so high...
-       vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
-
-       // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
-       if(ht < 0)
-               if(zdist < 0)
-                       vz = -vz;
-
-       vector solution;
-       solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
-       // ALWAYS solvable because jumpheight >= zdist
-       if(!solution_z)
-               solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
-       if(zdist == 0)
-               solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
-
-       if(zdist < 0)
-       {
-               // down-jump
-               if(ht < 0)
-               {
-                       // almost straight line type
-                       // jump apex is before the jump
-                       // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-               else
-               {
-                       // regular jump
-                       // jump apex is during the jump
-                       // we must take the larger one too
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-       }
-       else
-       {
-               // up-jump
-               if(ht < 0)
-               {
-                       // almost straight line type
-                       // jump apex is after the jump
-                       // we must take the smaller one
-                       spiberbot_calcartillery_flighttime = solution_x;
-               }
-               else
-               {
-                       // regular jump
-                       // jump apex is during the jump
-                       // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-       }
-       vs = sdist / spiberbot_calcartillery_flighttime;
-
-       // finally calculate the velocity
-       return sdir * vs + '0 0 1' * vz;
-}
-
-void spiderbot_rocket_do()
-{SELFPARAM();
-       vector v;
-       entity rocket = world;
-
-       if (self.wait != -10)
-       {
-               if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
-               {
-                       if (self.wait == 1)
-                       if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
-                       {
-                               if(self.gun2.cnt < time && self.tur_head.frame == 9)
-                                       self.tur_head.frame = 1;
-
-                               return;
-                       }
-                       self.wait = 1;
-               }
-               else
-               {
-                       if(self.wait)
-                               spiderbot_guide_release();
-
-                       self.wait = 0;
-               }
-       }
-
-       if(self.gun2.cnt > time)
-               return;
-
-       if (self.tur_head.frame >= 9)
-       {
-               self.tur_head.frame = 1;
-               self.wait = 0;
-       }
-
-       if(self.wait != -10)
-       if(!self.owner.BUTTON_ATCK2)
-               return;
-
-       if(forbidWeaponUse(self.owner))
-               return;
-
-       v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
-       switch(self.vehicle_weapon2mode)
-       {
-               case SBRM_VOLLY:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                                  v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
-                       crosshair_trace(self.owner);
-                       float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
-                       _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
-                       rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
-                       rocket.think     = vehicles_projectile_explode;
-
-                       if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
-                               self.wait = -10;
-                       break;
-               case SBRM_GUIDE:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                                  v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
-                       crosshair_trace(self.owner);
-                       rocket.pos1        = trace_endpos;
-                       rocket.nextthink  = time;
-                       rocket.think      = spiderbot_rocket_guided;
-
-
-               break;
-               case SBRM_ARTILLERY:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
-                                                                  v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                                                  autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                                                  DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
-
-                       crosshair_trace(self.owner);
-
-                       rocket.pos1        = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
-                       rocket.pos1_z      = trace_endpos_z;
-
-                       traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
-                       float h1 = 0.75 * vlen(v - trace_endpos);
-
-                       //v = trace_endpos;
-                       traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
-                       float h2 = 0.75 * vlen(rocket.pos1 - v);
-
-                       rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
-                       rocket.movetype  = MOVETYPE_TOSS;
-                       rocket.gravity   = 1;
-                       //rocket.think   = spiderbot_rocket_artillery;
-               break;
-       }
-       rocket.classname  = "spiderbot_rocket";
-
-       rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-       self.tur_head.frame += 1;
-       if (self.tur_head.frame == 9)
-               self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
-       else
-               self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
-
-       self.gun2.cnt = time + self.attack_finished_single;
-}
-
-.float jump_delay;
-float spiderbot_frame()
-{SELFPARAM();
-       vector ad, vf;
-       entity player, spider;
-       float ftmp;
-
-       if(intermission_running)
-       {
-               self.vehicle.velocity = '0 0 0';
-               self.vehicle.avelocity = '0 0 0';
-               return 1;
-       }
-
-       player = self;
-       spider = self.vehicle;
-       setself(spider);
-
-       vehicles_painframe();
-
-       player.BUTTON_ZOOM        = 0;
-       player.BUTTON_CROUCH    = 0;
-       player.switchweapon      = 0;
-       player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
-
-
-#if 1 // 0 to enable per-gun impact aux crosshairs
-       // Avarage gun impact point's -> aux cross
-       ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
-       vf = v_forward;
-       ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
-       vf += v_forward;
-       ad = ad * 0.5;
-       v_forward = vf * 0.5;
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-#else
-       ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-       vf = ad;
-       ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-       UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
-       ad = 0.5 * (ad + vf);
-#endif
-
-       crosshair_trace(player);
-       ad = vectoangles(normalize(trace_endpos - ad));
-       ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
-       ad = AnglesTransform_Normalize(ad, true);
-       //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-
-       // Rotate head
-       ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
-       ad_y = bound(-ftmp, ad_y, ftmp);
-       spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
-       // Pitch head
-       ad_x = bound(ftmp * -1, ad_x, ftmp);
-       spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-
-       //fixedmakevectors(spider.angles);
-       makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-
-       movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
-
-       if(spider.flags & FL_ONGROUND)
-               spider.jump_delay = time; // reset now so movement can begin
-
-       //if(spider.flags & FL_ONGROUND)
-       {
-               if(spider.flags & FL_ONGROUND)
-               if(spider.frame == 4 && self.tur_head.wait != 0)
-               {
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
-                       spider.frame = 5;
-               }
-
-               if(!player.BUTTON_JUMP)
-                       spider.BUTTON_JUMP = 0;
-
-               if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
-               {
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
-                       //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
-                       self.delay = 0;
-
-                       self.tur_head.wait = time + 2;
-                       spider.jump_delay = time + 2;
-                       spider.BUTTON_JUMP = 1; // set spider's jump
-                       //player.BUTTON_JUMP = 0;
-
-                       vector movefix = '0 0 0';
-                       if(player.movement_x > 0) movefix_x = 1;
-                       if(player.movement_x < 0) movefix_x = -1;
-                       if(player.movement_y > 0) movefix_y = 1;
-                       if(player.movement_y < 0) movefix_y = -1;
-
-                       vector rt = movefix_y * v_right;
-                       vector sd = movefix_x * v_forward;
-                       if(movefix_y == 0 && movefix_x == 0)
-                               sd = v_forward; // always do forward
-
-                       spider.flags &= ~FL_ONGROUND;
-
-                       spider.velocity = sd * 700 + rt * 600 + v_up * 600;
-                       spider.frame = 4;
-               }
-               else if(time >= spider.jump_delay)
-               {
-                       if(vlen(player.movement) == 0)
-                       {
-                               if(spider.flags & FL_ONGROUND)
-                               {
-                                       if(self.sound_nexttime < time || self.delay != 3)
-                                       {
-                                               self.delay = 3;
-                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
-                                               //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
-                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
-                                       }
-                                       movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-                                       spider.frame = 5;
-                               }
-                       }
-                       else
-                       {
-                               // Turn Body
-                               if(player.movement_x == 0 && player.movement_y != 0)
-                                       ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
-                               else
-                                       ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-
-                               ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
-                               spider.angles_y = anglemods(spider.angles_y + ftmp);
-                               spider.tur_head.angles_y -= ftmp;
-
-                               if(player.movement_x != 0)
-                               {
-                                       if(player.movement_x > 0)
-                                       {
-                                               player.movement_x = 1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 0;
-                                       }
-                                       else if(player.movement_x < 0)
-                                       {
-                                               player.movement_x = -1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 1;
-                                       }
-                                       player.movement_y = 0;
-                                       float oldvelz = spider.velocity_z;
-                                       movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
-                                       spider.velocity_z = oldvelz;
-                                       float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
-                                       if(spider.velocity_z <= 20) // not while jumping
-                                               spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
-                                       if(spider.flags & FL_ONGROUND)
-                                       if(self.sound_nexttime < time || self.delay != 1)
-                                       {
-                                               self.delay = 1;
-                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
-                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
-                                               //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
-                                       }
-                               }
-                               else if(player.movement_y != 0)
-                               {
-                                       if(player.movement_y < 0)
-                                       {
-                                               player.movement_y = -1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 2;
-                                       }
-                                       else if(player.movement_y > 0)
-                                       {
-                                               player.movement_y = 1;
-                                               if(spider.flags & FL_ONGROUND)
-                                                       spider.frame = 3;
-                                       }
-
-                                       float oldvelz = spider.velocity_z;
-                                       movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
-                                       spider.velocity_z = oldvelz;
-                                       float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
-                                       if(spider.velocity_z <= 20) // not while jumping
-                                               spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
-                                       if(spider.flags & FL_ONGROUND)
-                                       if(self.sound_nexttime < time || self.delay != 2)
-                                       {
-                                               self.delay = 2;
-                                               self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
-                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
-                                               //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
-                                       }
-                               }
-                       }
-               }
-       }
-
-       self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
-       self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
-
-       if(!forbidWeaponUse(player))
-       if(player.BUTTON_ATCK)
-       {
-               spider.cnt = time;
-               if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
-               {
-                       entity gun;
-                       vector v;
-                       spider.misc_bulletcounter += 1;
-
-                       setself(player);
-
-                       gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
-
-                       v = gettaginfo(gun, gettagindex(gun, "barrels"));
-                       v_forward = normalize(v_forward);
-                       v += v_forward * 50;
-
-                       fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
-                                autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
-
-                       sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
-                       //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
-                       pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
-
-                       setself(spider);
-
-                       spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-                       spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
-                       player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
-                       spider.gun1.angles_z += 45;
-                       spider.gun2.angles_z -= 45;
-                       if(spider.gun1.angles_z >= 360)
-                       {
-                               spider.gun1.angles_z = 0;
-                               spider.gun2.angles_z = 0;
-                       }
-               }
-       }
-       else
-               vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
-                                                                                  autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
-                                                                                  autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
-
-
-       spiderbot_rocket_do();
-
-       if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
-
-       if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
-
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-       //player.vehicle_ammo2 = spider.tur_head.frame;
-       player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
-
-       if(spider.gun2.cnt <= time)
-               player.vehicle_reload2 = 100;
-       else
-               player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
-
-       setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
-       player.velocity = spider.velocity;
-
-       VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
-
-       if(self.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
-
-       setself(player);
-       return 1;
-}
-
-void spiderbot_exit(float eject)
-{SELFPARAM();
-       entity e;
-       vector spot;
-
-       e = findchain(classname,"spiderbot_rocket");
-       while(e)
-       {
-               if(e.owner == self.owner)
-               {
-                       e.realowner = self.owner;
-                       e.owner = world;
-               }
-               e = e.chain;
-       }
-
-       self.think = vehicles_think;
-       self.nextthink = time;
-       self.frame = 5;
-       self.movetype = MOVETYPE_WALK;
-
-       if(!self.owner)
-               return;
-
-       makevectors(self.angles);
-       if(eject)
-       {
-               spot = self.origin + v_forward * 100 + '0 0 64';
-               spot = vehicles_findgoodexit(spot);
-               setorigin(self.owner , spot);
-               self.owner.velocity = (v_up + v_forward * 0.25) * 750;
-               self.owner.oldvelocity = self.owner.velocity;
-       }
-       else
-       {
-               if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
-               {
-                       self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
-                       self.owner.velocity_z += 200;
-                       spot = self.origin + v_forward * 128 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               else
-               {
-                       self.owner.velocity = self.velocity * 0.5;
-                       self.owner.velocity_z += 10;
-                       spot = self.origin + v_forward * 256 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               self.owner.oldvelocity = self.owner.velocity;
-               setorigin(self.owner , spot);
-       }
-
-       antilag_clear(self.owner);
-       self.owner = world;
-}
-
-void spiderbot_headfade()
-{SELFPARAM();
-       self.think = spiderbot_headfade;
-       self.nextthink = self.fade_time;
-       self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
-
-       if(self.cnt < time || self.alpha < 0.1)
-       {
-               if(self.alpha > 0.1)
-               {
-                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                       Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
-               }
-               remove(self);
-       }
-}
-
-void spiderbot_blowup()
-{SELFPARAM();
-       if(self.cnt > time)
-       {
-               if(random() < 0.1)
-               {
-                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                       Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-               }
-               self.nextthink = time + 0.1;
-               return;
-       }
-
-       entity h, g1, g2, b;
-       b = spawn();
-       h = spawn();
-       g1 = spawn();
-       g2 = spawn();
-
-       setmodel(b, MDL_VEH_SPIDERBOT_BODY);
-       setmodel(h, MDL_VEH_SPIDERBOT_TOP);
-       setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
-       setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
-
-       setorigin(b, self.origin);
-       b.frame = 11;
-       b.angles = self.angles;
-       setsize(b, self.mins, self.maxs);
-
-       setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
-       h.movetype = MOVETYPE_BOUNCE;
-       h.solid = SOLID_BBOX;
-       h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
-       h.modelflags = MF_ROCKET;
-       h.effects = EF_FLAME | EF_LOWPRECISION;
-       h.avelocity = randomvec() * 360;
-
-       h.alpha = 1;
-       h.cnt = time + (3.5 * random());
-       h.fade_rate = 1 / min(self.respawntime, 10);
-       h.fade_time = time;
-       h.think = spiderbot_headfade;
-       h.nextthink = time;
-
-       setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
-       g1.movetype = MOVETYPE_TOSS;
-       g1.solid = SOLID_CORPSE;
-       g1.velocity = v_forward * 700 + (randomvec() * 32);
-       g1.avelocity = randomvec() * 180;
-
-       setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
-       g2.movetype = MOVETYPE_TOSS;
-       g2.solid = SOLID_CORPSE;
-       g2.velocity = v_forward * 700 + (randomvec() * 32);
-       g2.avelocity = randomvec() * 180;
-
-       h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
-
-       SUB_SetFade(b,  time + 5, min(self.respawntime, 1));
-       //SUB_SetFade(h,  time, min(self.respawntime, 10));
-       SUB_SetFade(g1, time, min(self.respawntime, 10));
-       SUB_SetFade(g2, time, min(self.respawntime, 10));
-
-       RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
-
-       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
-       self.movetype = MOVETYPE_NONE;
-       self.deadflag = DEAD_DEAD;
-       self.solid = SOLID_NOT;
-       self.tur_head.effects &= ~EF_FLAME;
-       self.vehicle_hudmodel.viewmodelforclient = self;
-}
-
-bool spiderbot_impulse(int _imp)
-{SELFPARAM();
-       switch(_imp)
-       {
-               case 1:
-               case 230:
-                       self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 2:
-               case 231:
-                       self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 3:
-               case 232:
-               case 251:
-                       self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-
-               case 10:
-               case 15:
-               case 18:
-                       self.vehicle.vehicle_weapon2mode += 1;
-                       if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
-                               self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
-
-                       //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-               case 11:
-               case 12:
-               case 16:
-               case 19:
-                       self.vehicle.vehicle_weapon2mode -= 1;
-                       if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
-                               self.vehicle.vehicle_weapon2mode = SBRM_LAST;
-
-                       //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
-                       CSQCVehicleSetup(self, 0);
-                       return true;
-
-               /*
-               case 17: // toss gun, could be used to exit?
-                       break;
-               case 20: // Manual minigun reload?
-                       break;
-               */
-       }
-       return false;
-}
-
-void spawnfunc_vehicle_spiderbot()
-{SELFPARAM();
-       if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
-       if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
-}
-
-float v_spiderbot(float req)
-{SELFPARAM();
-       switch(req)
-       {
-               case VR_IMPACT:
-               {
-                       if(autocvar_g_vehicle_spiderbot_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-
-                       return true;
-               }
-               case VR_ENTER:
-               {
-                       self.vehicle_weapon2mode = SBRM_GUIDE;
-                       self.movetype = MOVETYPE_WALK;
-                       CSQCVehicleSetup(self.owner, 0);
-                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
-                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
-                       if(self.owner.flagcarried)
-                       {
-                               setattachment(self.owner.flagcarried, self.tur_head, "");
-                               setorigin(self.owner.flagcarried, '-20 0 120');
-                       }
-
-                       return true;
-               }
-               case VR_THINK:
-               {
-                       if(self.flags & FL_ONGROUND)
-                               movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
-                       return true;
-               }
-               case VR_DEATH:
-               {
-                       self.health                             = 0;
-                       self.event_damage               = func_null;
-                       self.takedamage                 = DAMAGE_NO;
-                       self.touch                              = func_null;
-                       self.cnt                                = 3.4 + time + random() * 2;
-                       self.think                              = spiderbot_blowup;
-                       self.nextthink                  = time;
-                       self.deadflag                   = DEAD_DYING;
-                       self.frame                              = 5;
-                       self.tur_head.effects  |= EF_FLAME;
-                       self.colormod                   = self.tur_head.colormod = '-1 -1 -1';
-                       self.frame                              = 10;
-                       self.movetype                   = MOVETYPE_TOSS;
-
-                       CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
-
-                       return true;
-               }
-               case VR_SPAWN:
-               {
-                       if(!self.gun1)
-                       {
-                               self.vehicles_impulse = spiderbot_impulse;
-                               self.gun1 = spawn();
-                               self.gun2 = spawn();
-                               setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
-                               setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
-                               setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
-                               setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
-                               self.gravity = 2;
-                               self.mass = 5000;
-                       }
-
-                       self.frame = 5;
-                       self.tur_head.frame = 1;
-                       self.movetype = MOVETYPE_WALK;
-                       self.solid = SOLID_SLIDEBOX;
-                       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
-                       self.tur_head.angles = '0 0 0';
-                       self.vehicle_exit = spiderbot_exit;
-
-                       setorigin(self, self.pos1 + '0 0 128');
-                       self.angles = self.pos2;
-                       self.damageforcescale = 0.03;
-                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
-                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
-                       self.PlayerPhysplug = spiderbot_frame;
-
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       if(autocvar_g_vehicle_spiderbot_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
-
-                       if(autocvar_g_vehicle_spiderbot_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
-
-                       if(autocvar_g_vehicle_spiderbot_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
-
-                       self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
-                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-                       self.max_health = self.vehicle_health;
-                       self.pushable = true; // spiderbot can use jumppads
-
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-
-float v_spiderbot(float req)
-{
-       switch(req)
-       {
-               case VR_HUD:
-               {
-                       string crosshair;
-
-                       switch(weapon2mode)
-                       {
-                               case SBRM_VOLLY:     crosshair = vCROSS_BURST; break;
-                               case SBRM_GUIDE:     crosshair = vCROSS_GUIDE; break;
-                               case SBRM_ARTILLERY: crosshair = vCROSS_RAIN;  break;
-                               default:             crosshair = vCROSS_BURST;
-                       }
-
-                       Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
-                                                        crosshair);
-                       return true;
-               }
-               case VR_SETUP:
-               {
-                       AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
-                       AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
-
-                       return true;
-               }
-               case VR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE