WriteByte(MSG_ONE, SVC_SETVIEWPORT);
WriteEntity(MSG_ONE, player);
+ // NOTE: engine networked
WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
WriteAngle(MSG_ONE, 0);
WriteAngle(MSG_ONE, vehic.angles.y);
WriteByte(MSG_ONE, SVC_SETVIEWPORT);
WriteEntity(MSG_ONE, gunner.vehicle_viewport);
+ // NOTE: engine networked
WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt
WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw