player.takedamage = DAMAGE_AIM;
player.solid = SOLID_SLIDEBOX;
- player.move_movetype = MOVETYPE_WALK;
+ set_movetype(player, MOVETYPE_WALK);
player.effects &= ~EF_NODRAW;
player.alpha = 1;
player.PlayerPhysplug = func_null;
player.takedamage = DAMAGE_NO;
player.solid = SOLID_NOT;
player.alpha = -1;
- player.move_movetype = MOVETYPE_NOCLIP;
+ set_movetype(player, MOVETYPE_NOCLIP);
player.event_damage = func_null;
player.view_ofs = '0 0 0';
player.hud = gunner.hud;
instance.solid = SOLID_NOT;
instance.takedamage = DAMAGE_NO;
instance.deadflag = DEAD_DYING;
- instance.move_movetype = MOVETYPE_NONE;
+ set_movetype(instance, MOVETYPE_NONE);
instance.effects = EF_NODRAW;
instance.colormod = '0 0 0';
instance.avelocity = '0 0 0';