]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/bumblebee.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee.qc
index f0519aa21573de0b151537b042b5d1cb82e278ba..da21a4bcb42d5e599fc5fdf4aae1a4fbbb49b172 100644 (file)
@@ -233,7 +233,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
        player.PlayerPhysplug = func_null;
        player.view_ofs       = STAT(PL_VIEW_OFS, player);
        player.event_damage   = PlayerDamage;
-       player.hud            = HUD_NORMAL;
+       STAT(HUD, player)     = HUD_NORMAL;
        player.teleportable       = TELEPORT_NORMAL;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -298,7 +298,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
        set_movetype(player, MOVETYPE_NOCLIP);
        player.event_damage     = func_null;
        player.view_ofs                 = '0 0 0';
-       player.hud                              = gunner.hud;
+       STAT(HUD, player)               = STAT(HUD, gunner);
        player.teleportable     = false;
        player.PlayerPhysplug   = gunner.PlayerPhysplug;
        player.vehicle_ammo1    = vehic.vehicle_ammo1;
@@ -332,7 +332,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
                WriteAngle(MSG_ONE,     0); // roll
        }
 
-       CSQCVehicleSetup(player, player.hud);
+       CSQCVehicleSetup(player, STAT(HUD, player));
 
        MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
 
@@ -557,18 +557,18 @@ bool bumblebee_pilot_frame(entity this, float dt)
                                                }
                                                else if(IS_CLIENT(trace_ent))
                                                {
-                                                       if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
 
-                                                       if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
-                                                               trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                       if(GetResourceAmount(trace_ent, RESOURCE_ARMOR) <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
+                                                               GiveResourceWithLimit(trace_ent, RESOURCE_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
 
-                                                       trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                                       GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
                                                }
                                                else if(IS_TURRET(trace_ent))
                                                {
-                                                       if(trace_ent.health  <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
+                                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
                                                        //else ..hmmm what? ammo?
 
                                                        trace_ent.SendFlags |= TNSF_STATUS;
@@ -803,7 +803,7 @@ METHOD(Bumblebee, vr_death, void(Bumblebee thisveh, entity instance))
 
     Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(instance.origin, 16), '0 0 0', 1);
 
-    instance.health                    = 0;
+    SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
     instance.event_damage      = func_null;
     instance.solid                     = SOLID_NOT;
     instance.takedamage                = DAMAGE_NO;