#pragma once
-#ifdef CSQC
+#include "bumblebee_weapons.qh"
+
+CLASS(Bumblebee, Vehicle)
+/* spawnflags */ ATTRIB(Bumblebee, spawnflags, int, VHF_DMGSHAKE);
+/* mins */ ATTRIB(Bumblebee, m_mins, vector, '-245 -130 -130');
+/* maxs */ ATTRIB(Bumblebee, m_maxs, vector, '230 130 130');
+/* view offset*/ ATTRIB(Bumblebee, view_ofs, vector, '0 0 300');
+/* view dist */ ATTRIB(Bumblebee, height, float, 450);
+/* model */ ATTRIB(Bumblebee, mdl, string, "models/vehicles/bumblebee_body.dpm");
+/* model */ ATTRIB(Bumblebee, model, string, "models/vehicles/bumblebee_body.dpm");
+/* head_model */ ATTRIB(Bumblebee, head_model, string, "");
+/* hud_model */ ATTRIB(Bumblebee, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
+/* tags */ ATTRIB(Bumblebee, tag_head, string, "");
+/* tags */ ATTRIB(Bumblebee, tag_hud, string, "");
+/* tags */ ATTRIB(Bumblebee, tag_view, string, "tag_viewport");
+/* netname */ ATTRIB(Bumblebee, netname, string, "bumblebee");
+/* fullname */ ATTRIB(Bumblebee, vehicle_name, string, _("Bumblebee"));
+/* icon */ ATTRIB(Bumblebee, m_icon, string, "vehicle_bumble");
+ENDCLASS(Bumblebee)
+REGISTER_VEHICLE(BUMBLEBEE, NEW(Bumblebee));
+#ifdef GAMEQC
+ MODEL(VEH_BUMBLEBEE_GUNCOCKPIT, "models/vehicles/wakizashi_cockpit.dpm");
+#endif
+
+#ifdef CSQC
void CSQC_BUMBLE_GUN_HUD();
#endif