float autocvar_g_vehicle_bumblebee_cannon_spread;
float autocvar_g_vehicle_bumblebee_cannon_force;
-float bumble_raygun_send(entity to, int sf);
+bool bumble_raygun_send(entity this, entity to, int sf);
void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
{
DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
}
-float bumble_raygun_send(entity to, float sf)
-{SELFPARAM();
+bool bumble_raygun_send(entity this, entity to, float sf)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
WriteByte(MSG_ENTITY, sf);