// Fix z-aim (for chase mode)
crosshair_trace(player);
w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
- wep1.wr_think(wep1, self, 0, 1);
+ .entity weaponentity = weaponentities[0];
+ wep1.wr_think(wep1, self, weaponentity, 1);
}
if(autocvar_g_vehicle_racer_rocket_locktarget)