#include "racer_weapon.qc"
#ifdef SVQC
-#include "../../effects/effects.qh"
#include "../../triggers/trigger/impulse.qh"
bool autocvar_g_vehicle_racer;
autocvar_g_vehicle_racer_blowup_edgedamage,
autocvar_g_vehicle_racer_blowup_radius, world, world,
autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH, world);
+ DEATH_VH_WAKI_DEATH.m_id, world);
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = vehicles_spawn;