float autocvar_g_vehicle_racer_speed_afterburn = 3000;
// energy consumed per second
-float autocvar_g_vehicle_racer_afterburn_cost = 100;
+float autocvar_g_vehicle_racer_afterburn_cost = 130;
float autocvar_g_vehicle_racer_waterburn_cost = 5;
float autocvar_g_vehicle_racer_waterburn_speed = 750;
float autocvar_g_vehicle_racer_speed_forward = 650;
float autocvar_g_vehicle_racer_speed_strafe = 650;
-float autocvar_g_vehicle_racer_springlength = 70;
-float autocvar_g_vehicle_racer_upforcedamper = 10;
+float autocvar_g_vehicle_racer_springlength = 90;
+float autocvar_g_vehicle_racer_upforcedamper = 2;
float autocvar_g_vehicle_racer_friction = 0.45;
float autocvar_g_vehicle_racer_water_time = 5;
-float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+//float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
// 0 = hover, != 0 = maglev
int autocvar_g_vehicle_racer_hovertype = 0;
float autocvar_g_vehicle_racer_pitchspeed = 125;
float autocvar_g_vehicle_racer_energy = 100;
-float autocvar_g_vehicle_racer_energy_regen = 50;
-float autocvar_g_vehicle_racer_energy_regen_pause = 1;
+float autocvar_g_vehicle_racer_energy_regen = 90;
+float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
float autocvar_g_vehicle_racer_health = 200;
float autocvar_g_vehicle_racer_health_regen = 0;
float autocvar_g_vehicle_racer_shield_regen_pause = 1;
bool autocvar_g_vehicle_racer_rocket_locktarget = true;
-float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
+float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
float autocvar_g_vehicle_racer_rocket_locked_time = 4;
// if != 0, New veloctiy after bounce = 0 if new velocity < this
float autocvar_g_vehicle_racer_bouncestop = 0;
// "minspeed_for_pain speedchange_to_pain_factor max_damage"
-vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
+vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
.float racer_watertime;
entity vehic = this.vehicle;
return = true;
- if(intermission_running)
+ if(game_stopped)
{
vehic.solid = SOLID_NOT;
vehic.takedamage = DAMAGE_NO;
vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
//vehic.velocity_z = ftmp;
- if(this.movement)
+ if(CS(this).movement)
{
if(cont & DPCONTENTS_LIQUIDSMASK)
{
- if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
- if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ if(CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if(CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
}
else
{
- if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
- if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ if(CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if(CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
}
#ifdef SVQC
dforce = autocvar_g_vehicle_racer_water_downforce;
df -= v_up * (vlen(vehic.velocity) * dforce);
- this.movement = vehic.velocity += df * dt;
+ CS(this).movement = vehic.velocity += df * dt;
#ifdef SVQC
#endif
setorigin(this, vehic.origin + '0 0 32');
+ this.oldorigin = this.origin; // negate fall damage
this.velocity = vehic.velocity;
}
if(eject)
{
spot = this.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(this, spot);
+ spot = vehicles_findgoodexit(this, this.owner, spot);
setorigin(this.owner, spot);
this.owner.velocity = (v_up + v_forward * 0.25) * 750;
this.owner.oldvelocity = this.owner.velocity;
this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
this.owner.velocity_z += 200;
spot = this.origin + v_forward * 32 + '0 0 32';
- spot = vehicles_findgoodexit(this, spot);
+ spot = vehicles_findgoodexit(this, this.owner, spot);
}
else
{
this.owner.velocity = this.velocity * 0.5;
this.owner.velocity_z += 10;
spot = this.origin - v_forward * 200 + '0 0 32';
- spot = vehicles_findgoodexit(this, spot);
+ spot = vehicles_findgoodexit(this, this.owner, spot);
}
this.owner.oldvelocity = this.owner.velocity;
setorigin(this.owner , spot);