void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
#endif
+#ifdef SVQC
float autocvar_g_vehicle_racer_cannon_cost = 2;
float autocvar_g_vehicle_racer_cannon_damage = 15;
float autocvar_g_vehicle_racer_cannon_radius = 100;
float autocvar_g_vehicle_racer_rocket_climbspeed = 1600;
float autocvar_g_vehicle_racer_rocket_locked_maxangle = 1.8;
+#endif