]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/raptor.qc
Vehicles: propagate self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / raptor.qc
index 41ecab4e9a698d9747f474b534f7961f19370d0d..649977603b043d53095b7dd91a41f8872886653c 100644 (file)
@@ -617,12 +617,12 @@ spawnfunc(vehicle_raptor)
        if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
 }
 
-               METHOD(Raptor, vr_impact, void(Raptor thisveh))
+               METHOD(Raptor, vr_impact, void(Raptor thisveh, entity instance))
                {
                        if(autocvar_g_vehicle_raptor_bouncepain)
                                vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
                }
-               METHOD(Raptor, vr_enter, void(Raptor thisveh))
+               METHOD(Raptor, vr_enter, void(Raptor thisveh, entity instance))
                {
                        self.vehicle_weapon2mode = RSM_BOMB;
                        self.owner.PlayerPhysplug = raptor_takeoff;
@@ -641,7 +641,7 @@ spawnfunc(vehicle_raptor)
 
                        CSQCVehicleSetup(self.owner, 0);
                }
-               METHOD(Raptor, vr_death, void(Raptor thisveh))
+               METHOD(Raptor, vr_death, void(Raptor thisveh, entity instance))
                {
                        self.health                             = 0;
                        self.event_damage               = func_null;
@@ -663,7 +663,7 @@ spawnfunc(vehicle_raptor)
                        self.colormod = '-0.5 -0.5 -0.5';
                        self.touch = raptor_blowup;
                }
-               METHOD(Raptor, vr_spawn, void(Raptor thisveh))
+               METHOD(Raptor, vr_spawn, void(Raptor thisveh, entity instance))
                {
                        if(!self.gun1)
                        {
@@ -754,7 +754,7 @@ spawnfunc(vehicle_raptor)
                        self.vehicle_health = autocvar_g_vehicle_raptor_health;
                        self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
                }
-               METHOD(Raptor, vr_setup, void(Raptor thisveh))
+               METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
                {
                        if(autocvar_g_vehicle_raptor_shield)
                                self.vehicle_flags |= VHF_HASSHIELD;
@@ -850,7 +850,7 @@ spawnfunc(vehicle_raptor)
 
                        Vehicles_drawCrosshair(crosshair);
                }
-               METHOD(Raptor, vr_setup, void(Raptor thisveh))
+               METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
                {
                        AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
                }