/* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE);
/* mins */ ATTRIB(Spiderbot, mins, vector, '-75 -75 10');
/* maxs */ ATTRIB(Spiderbot, maxs, vector, '75 75 125');
+/* view offset*/ ATTRIB(Spiderbot, view_ofs, vector, '0 0 70');
+/* view dist */ ATTRIB(Spiderbot, height, float, 170);
/* model */ ATTRIB(Spiderbot, mdl, string, "models/vehicles/spiderbot.dpm");
/* model */ ATTRIB(Spiderbot, model, string, "models/vehicles/spiderbot.dpm");
/* head_model */ ATTRIB(Spiderbot, head_model, string, "models/vehicles/spiderbot_top.dpm");
player = self;
spider = self.vehicle;
- setself(spider);
- vehicles_painframe();
+ vehicles_frame(spider, player);
+
+ setself(spider);
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
- player.switchweapon = 0;
+ PS(player).m_switchweapon = WEP_Null;
player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.jump_delay = time; // reset now so movement can begin
- //if(spider.flags & FL_ONGROUND)
+ //if(IS_ONGROUND(spider))
{
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(spider.frame == 4 && self.tur_head.wait != 0)
{
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
if(!player.BUTTON_JUMP)
spider.BUTTON_JUMP = 0;
- if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+ if((IS_ONGROUND(spider)) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
{
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
if(movefix_y == 0 && movefix_x == 0)
sd = v_forward; // always do forward
- spider.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(spider);
spider.velocity = sd * 700 + rt * 600 + v_up * 600;
spider.frame = 4;
{
if(vlen(player.movement) == 0)
{
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
{
if(self.sound_nexttime < time || self.delay != 3)
{
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
}
if(player.movement_x > 0)
{
player.movement_x = 1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 0;
}
else if(player.movement_x < 0)
{
player.movement_x = -1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 1;
}
player.movement_y = 0;
float oldvelz = spider.velocity_z;
- movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ movelib_move_simple(self, normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
spider.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(spider.velocity_z <= 20) // not while jumping
spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(self.sound_nexttime < time || self.delay != 1)
{
self.delay = 1;
if(player.movement_y < 0)
{
player.movement_y = -1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 2;
}
else if(player.movement_y > 0)
{
player.movement_y = 1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 3;
}
float oldvelz = spider.velocity_z;
- movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ movelib_move_simple(self, normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
spider.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(spider.velocity_z <= 20) // not while jumping
spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(self.sound_nexttime < time || self.delay != 2)
{
self.delay = 2;
b.angles = self.angles;
setsize(b, self.mins, self.maxs);
- setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ vector org = gettaginfo(self, gettagindex(self, "tag_head"));
+ setorigin(h, org);
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
h.think = spiderbot_headfade;
h.nextthink = time;
- setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"));
+ setorigin(g1, org);
g1.movetype = MOVETYPE_TOSS;
g1.solid = SOLID_CORPSE;
g1.velocity = v_forward * 700 + (randomvec() * 32);
g1.avelocity = randomvec() * 180;
- setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"));
+ setorigin(g2, org);
g2.movetype = MOVETYPE_TOSS;
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
{SELFPARAM();
switch(_imp)
{
- case 1:
+ case IMP_weapon_group_1.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
CSQCVehicleSetup(self, 0);
return true;
- case 2:
+ case IMP_weapon_group_2.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
CSQCVehicleSetup(self, 0);
return true;
- case 3:
+ case IMP_weapon_group_3.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
CSQCVehicleSetup(self, 0);
return true;
- case 10:
- case 15:
- case 18:
+ case IMP_weapon_next_byid.impulse:
+ case IMP_weapon_next_bypriority.impulse:
+ case IMP_weapon_next_bygroup.impulse:
self.vehicle.vehicle_weapon2mode += 1;
if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
return true;
- case 11:
- case 12:
- case 16:
- case 19:
+ case IMP_weapon_last.impulse:
+ case IMP_weapon_prev_byid.impulse:
+ case IMP_weapon_prev_bypriority.impulse:
+ case IMP_weapon_prev_bygroup.impulse:
self.vehicle.vehicle_weapon2mode -= 1;
if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
self.vehicle.vehicle_weapon2mode = SBRM_LAST;
return true;
/*
- case 17: // toss gun, could be used to exit?
+ case IMP_weapon_drop.impulse: // toss gun, could be used to exit?
break;
- case 20: // Manual minigun reload?
+ case IMP_weapon_reload.impulse: // Manual minigun reload?
break;
*/
}
if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
}
- METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
{
if(autocvar_g_vehicle_spiderbot_bouncepain)
vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
}
- METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
{
self.vehicle_weapon2mode = SBRM_GUIDE;
self.movetype = MOVETYPE_WALK;
setorigin(self.owner.flagcarried, '-20 0 120');
}
}
- METHOD(Spiderbot, vr_think, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
{
- if(self.flags & FL_ONGROUND)
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ if(IS_ONGROUND(self))
+ movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
}
- METHOD(Spiderbot, vr_death, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
{
self.health = 0;
self.event_damage = func_null;
CSQCModel_UnlinkEntity(self); // networking the death scene would be a nightmare
}
- METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
{
if(!self.gun1)
{
self.PlayerPhysplug = spiderbot_frame;
}
- METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
{
if(autocvar_g_vehicle_spiderbot_shield)
self.vehicle_flags |= VHF_HASSHIELD;
Vehicles_drawCrosshair(crosshair);
}
- METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh))
+ METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
{
AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2