/* hud_model */ ATTRIB(Spiderbot, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
/* tags */ ATTRIB(Spiderbot, tag_head, string, "tag_head");
/* tags */ ATTRIB(Spiderbot, tag_hud, string, "tag_hud");
-/* tags */ ATTRIB(Spiderbot, tag_hview, string, "");
+/* tags */ ATTRIB(Spiderbot, tag_view, string, "");
/* netname */ ATTRIB(Spiderbot, netname, string, "spiderbot");
/* fullname */ ATTRIB(Spiderbot, vehicle_name, string, _("Spiderbot"));
/* icon */ ATTRIB(Spiderbot, m_icon, string, "vehicle_spider");
player = self;
spider = self.vehicle;
- setself(spider);
- vehicles_painframe();
+ vehicles_frame(spider, player);
+
+ setself(spider);
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
- player.switchweapon = 0;
+ PS(player).m_switchweapon = WEP_Null;
player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.jump_delay = time; // reset now so movement can begin
- //if(spider.flags & FL_ONGROUND)
+ //if(IS_ONGROUND(spider))
{
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(spider.frame == 4 && self.tur_head.wait != 0)
{
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
if(!player.BUTTON_JUMP)
spider.BUTTON_JUMP = 0;
- if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+ if((IS_ONGROUND(spider)) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
{
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
if(movefix_y == 0 && movefix_x == 0)
sd = v_forward; // always do forward
- spider.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(spider);
spider.velocity = sd * 700 + rt * 600 + v_up * 600;
spider.frame = 4;
{
if(vlen(player.movement) == 0)
{
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
{
if(self.sound_nexttime < time || self.delay != 3)
{
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ movelib_brake_simple(autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
}
if(player.movement_x > 0)
{
player.movement_x = 1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 0;
}
else if(player.movement_x < 0)
{
player.movement_x = -1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 1;
}
player.movement_y = 0;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(spider.velocity_z <= 20) // not while jumping
spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(self.sound_nexttime < time || self.delay != 1)
{
self.delay = 1;
if(player.movement_y < 0)
{
player.movement_y = -1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 2;
}
else if(player.movement_y > 0)
{
player.movement_y = 1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 3;
}
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(spider.velocity_z <= 20) // not while jumping
spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(self.sound_nexttime < time || self.delay != 2)
{
self.delay = 2;
if(player.BUTTON_ATCK)
{
spider.cnt = time;
- if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single[0] <= time)
{
entity gun;
vector v;
v += v_forward * 50;
fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
- autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
//trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
+ pointparticles(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
setself(spider);
spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
- spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ spider.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire;
player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
spider.gun1.angles_z += 45;
spider.gun2.angles_z -= 45;
if(spider.gun2.cnt <= time)
player.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single[0]) * 100;
setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
player.velocity = spider.velocity;
b.angles = self.angles;
setsize(b, self.mins, self.maxs);
- setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ vector org = gettaginfo(self, gettagindex(self, "tag_head"));
+ setorigin(h, org);
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
h.think = spiderbot_headfade;
h.nextthink = time;
- setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"));
+ setorigin(g1, org);
g1.movetype = MOVETYPE_TOSS;
g1.solid = SOLID_CORPSE;
g1.velocity = v_forward * 700 + (randomvec() * 32);
g1.avelocity = randomvec() * 180;
- setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"));
+ setorigin(g2, org);
g2.movetype = MOVETYPE_TOSS;
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
SUB_SetFade(g1, time, min(self.respawntime, 10));
SUB_SetFade(g2, time, min(self.respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
self.movetype = MOVETYPE_NONE;
{SELFPARAM();
switch(_imp)
{
- case 1:
- case 230:
+ case IMP_weapon_group_1.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
CSQCVehicleSetup(self, 0);
return true;
- case 2:
- case 231:
+ case IMP_weapon_group_2.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
CSQCVehicleSetup(self, 0);
return true;
- case 3:
- case 232:
- case 251:
+ case IMP_weapon_group_3.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
CSQCVehicleSetup(self, 0);
return true;
- case 10:
- case 15:
- case 18:
+ case IMP_weapon_next_byid.impulse:
+ case IMP_weapon_next_bypriority.impulse:
+ case IMP_weapon_next_bygroup.impulse:
self.vehicle.vehicle_weapon2mode += 1;
if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
return true;
- case 11:
- case 12:
- case 16:
- case 19:
+ case IMP_weapon_last.impulse:
+ case IMP_weapon_prev_byid.impulse:
+ case IMP_weapon_prev_bypriority.impulse:
+ case IMP_weapon_prev_bygroup.impulse:
self.vehicle.vehicle_weapon2mode -= 1;
if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
self.vehicle.vehicle_weapon2mode = SBRM_LAST;
return true;
/*
- case 17: // toss gun, could be used to exit?
+ case IMP_weapon_drop.impulse: // toss gun, could be used to exit?
break;
- case 20: // Manual minigun reload?
+ case IMP_weapon_reload.impulse: // Manual minigun reload?
break;
*/
}
return false;
}
-void spawnfunc_vehicle_spiderbot()
-{SELFPARAM();
+spawnfunc(vehicle_spiderbot)
+{
if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
}
}
METHOD(Spiderbot, vr_think, void(Spiderbot thisveh))
{
- if(self.flags & FL_ONGROUND)
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ if(IS_ONGROUND(self))
+ movelib_brake_simple(autocvar_g_vehicle_spiderbot_speed_stop);
}
METHOD(Spiderbot, vr_death, void(Spiderbot thisveh))
{
self.frame = 10;
self.movetype = MOVETYPE_TOSS;
- CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
+ CSQCModel_UnlinkEntity(self); // networking the death scene would be a nightmare
}
METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh))
{
float autocvar_cl_vehicle_spiderbot_cross_size = 1;
METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
+ {
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+ }
+ METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
{
string crosshair;
default: crosshair = vCROSS_BURST;
}
- Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- crosshair);
+ Vehicles_drawCrosshair(crosshair);
}
METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh))
{