//if(!PHYS_INPUT_BUTTON_CROUCH(this) && !IS_DUCKED(this))
#ifdef SVQC
- //this.BUTTON_CROUCH = (old_movement_x < 0);
+ //PHYS_INPUT_BUTTON_CROUCH(this) = (old_movement_x < 0);
if (old_movement.x < 0)
- this.BUTTON_CROUCH = true;
+ PHYS_INPUT_BUTTON_CROUCH(this) = true;
#elif defined(CSQC)
if (old_movement.x < 0)
{
void viewloc_SetTags(entity this)
{
if(this.viewloc && wasfreed(this.viewloc))
- this.viewloc = world;
+ this.viewloc = NULL;
if(this.viewloc.entnum != this.tag_networkviewloc)
if(this.tag_networkviewloc == 0)
- this.viewloc = world;
+ this.viewloc = NULL;
else
- this.viewloc = findfloat(world, entnum, this.tag_networkviewloc);
+ this.viewloc = findfloat(NULL, entnum, this.tag_networkviewloc);
}
vector old_camera_angle = '0 0 0';
}
#if 0
- LOG_TRACE(vtos(camera_position), "\n");
- LOG_TRACE(vtos(old_camera_angle), "\n");
- LOG_TRACE(vtos(camera_angle), "\n");
+ LOG_TRACE(vtos(camera_position));
+ LOG_TRACE(vtos(old_camera_angle));
+ LOG_TRACE(vtos(camera_angle));
#endif
freeze_org = getpropertyvec(VF_ORIGIN);