if(PHYS_CS(this).movement_x > 0) // right
this.angles_y = forward.y;
}
-
+ #if 0
//if(!PHYS_INPUT_BUTTON_CROUCH(this) && !IS_DUCKED(this))
if(!(this.viewloc.spawnflags & VIEWLOC_FREEMOVE))
{
//else { input_buttons &= ~16; this.flags &= ~FL_DUCKED; }
#endif
}
+ #endif
}
}