]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Merge branch 'terencehill/obsolete_cvars_removal' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index aec31127f29fbe121b62ea3d202185bb2d0670d4..046298a4c4f97c7bd2111a74503b2ac7483d46c6 100644 (file)
@@ -9,7 +9,6 @@
        #include "../constants.qh"
        #include "../stats.qh"
        #include "../../warpzonelib/anglestransform.qh"
-       #include "../../warpzonelib/mathlib.qh"
        #include "../../warpzonelib/common.qh"
        #include "../../warpzonelib/client.qh"
        #include "../util.qh"
@@ -25,7 +24,6 @@
        #include "../../dpdefs/progsdefs.qh"
     #include "../../dpdefs/dpextensions.qh"
     #include "../../warpzonelib/anglestransform.qh"
-    #include "../../warpzonelib/mathlib.qh"
     #include "../../warpzonelib/common.qh"
     #include "../../warpzonelib/util_server.qh"
     #include "../../warpzonelib/server.qh"
@@ -289,14 +287,14 @@ void W_RandomWeapons(entity e, float n)
 
 string GetAmmoPicture(.int ammotype)
 {
-       switch(ammotype)
+       switch (ammotype)
        {
-               case ammo_shells:  return "ammo_shells";
-               case ammo_nails:   return "ammo_bullets";
-               case ammo_rockets: return "ammo_rockets";
-               case ammo_cells:   return "ammo_cells";
-               case ammo_plasma:  return "ammo_cells";
-               case ammo_fuel:    return "ammo_fuel";
+               case ammo_shells:  return ITEM_Shells.m_icon;
+               case ammo_nails:   return ITEM_Bullets.m_icon;
+               case ammo_rockets: return ITEM_Rockets.m_icon;
+               case ammo_cells:   return ITEM_Cells.m_icon;
+               case ammo_plasma:  return ITEM_Plasma.m_icon;
+               case ammo_fuel:    return ITEM_JetpackFuel.m_icon;
                default: return ""; // wtf, no ammo type?
        }
 }
@@ -330,4 +328,27 @@ int GetAmmoStat(.int ammotype)
        }
 }
 #endif
+
+string W_Sound(string w_snd)
+{
+       string output = strcat("weapons/", w_snd, ".wav");
+#ifdef SVQC
+       MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
+       return weapon_sound_output;
+#else
+       return output;
+#endif
+}
+
+string W_Model(string w_mdl)
+{
+       string output = strcat("models/weapons/", w_mdl);
+#ifdef SVQC
+       MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
+       return weapon_model_output;
+#else
+       return output;
+#endif
+}
+
 #endif