#include "../../client/autocvars.qh"
#include "../deathtypes/all.qh"
#include "../../lib/csqcmodel/interpolate.qh"
- #include "../movetypes/movetypes.qh"
+ #include "../physics/movetypes/movetypes.qh"
#include "../../client/main.qh"
#include "../../lib/csqcmodel/cl_model.qh"
#elif defined(MENUQC)
#ifndef MENUQC
#include "calculations.qc"
#endif
+#ifdef SVQC
+ #include "config.qc"
+#endif
#define IMPLEMENTATION
#include "all.inc"
#undef IMPLEMENTATION
void W_RandomWeapons(entity e, float n)
{
- int i, j;
+ int i;
WepSet remaining;
WepSet result;
remaining = e.weapons;
for (i = 0; i < n; ++i)
{
RandomSelection_Init();
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- if (remaining & WepSet_FromWeapon(Weapons_from(j))) RandomSelection_Add(NULL, j, string_null, 1, 1);
- Weapon w = Weapons_from(RandomSelection_chosen_float);
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ if (remaining & (it.m_wepset))
+ RandomSelection_Add(it, 0, string_null, 1, 1);
+ ));
+ Weapon w = RandomSelection_chosen_ent;
result |= WepSet_FromWeapon(w);
remaining &= ~WepSet_FromWeapon(w);
}
}
#endif
+REGISTER_NET_C2S(w_whereis)
+#ifdef SVQC
+void Weapon_whereis(Weapon this, entity cl);
+NET_HANDLE(w_whereis, bool)
+{
+ Weapon wpn = ReadRegistered(Weapons);
+ if (wpn != WEP_Null) Weapon_whereis(wpn, sender);
+ return true;
+}
+#else
+void w_whereis(Weapon this)
+{
+ int channel = MSG_C2S;
+ WriteHeader(channel, w_whereis);
+ WriteRegistered(Weapons, channel, this);
+}
+CLIENT_COMMAND(weapon_find, "Show spawn locations of a weapon")
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ if (s == "all")
+ {
+ FOREACH(Weapons, it != WEP_Null, w_whereis(it));
+ return;
+ }
+ if (s == "unowned")
+ {
+ FOREACH(Weapons, it != WEP_Null && !(STAT(WEAPONS) & it.m_wepset), w_whereis(it));
+ return;
+ }
+ FOREACH(Weapons, it != WEP_Null && it.netname == s,
+ {
+ w_whereis(it);
+ return;
+ });
+ }
+ default:
+ {
+ LOG_INFOF("Incorrect parameters for ^2%s^7\n", "weapon_find");
+ }
+ case CMD_REQUEST_USAGE:
+ {
+ LOG_INFO("\nUsage:^3 cl_cmd weapon_find weapon\n");
+ LOG_INFO(" Where 'weapon' is the lowercase weapon name, 'all' or 'unowned'.\n");
+ return;
+ }
+ }
+}
+#endif
+
+
#endif
#endif