#include "../stats.qh"
#include "../teams.qh"
#include "../util.qh"
- #include "../monsters/all.qh"
+ #include "../monsters/_mod.qh"
#include "config.qh"
#include <server/weapons/csqcprojectile.qh>
#include <server/weapons/tracing.qh>
{
if (name == "")
{
- this.model = "";
+ vector oldmin = this.mins, oldmax = this.maxs;
+ setmodel(this, MDL_Null);
+ setsize(this, oldmin, oldmax);
if (this.weaponchild) delete(this.weaponchild);
this.weaponchild = NULL;
this.movedir = '0 0 0';
if (this.movedir.x >= 0)
{
- int algn = STAT(GUNALIGN, this.owner);
+ //int algn = STAT(GUNALIGN, this.owner);
+ int algn = W_GunAlign(this, STAT(GUNALIGN, this.owner));
+ this.m_gunalign = algn;
vector v = this.movedir;
this.movedir = shotorg_adjust(v, false, false, algn);
this.view_ofs = shotorg_adjust(v, false, true, algn) - v;
a.x = ReadCoord();
a.y = ReadCoord();
a.z = ReadCoord();
+ int slot = ReadByte();
bool restartanim = ReadByte();
- anim_set(viewmodel, a, !restartanim, restartanim, restartanim);
- viewmodel.state = ReadByte();
- viewmodel.weapon_nextthink = ReadFloat();
- viewmodel.alpha = ReadByte() / 255;
- switch (viewmodel.state)
+ entity wepent = viewmodels[slot];
+ anim_set(wepent, a, !restartanim, restartanim, restartanim);
+ wepent.state = ReadByte();
+ wepent.weapon_nextthink = ReadFloat();
+ switch (wepent.state)
{
case WS_RAISE:
- viewmodel.weapon_switchdelay = activeweapon.switchdelay_raise;
+ wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_raise;
break;
case WS_DROP:
- viewmodel.weapon_switchdelay = activeweapon.switchdelay_drop;
+ wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_drop;
break;
default:
- viewmodel.weapon_switchdelay = 0;
+ wepent.weapon_switchdelay = 0;
break;
}
return true;
WriteCoord(channel, a.x);
WriteCoord(channel, a.y);
WriteCoord(channel, a.z);
+ WriteByte(channel, weaponslot(weaponentity.weaponentity_fld));
WriteByte(channel, restartanim);
WriteByte(channel, weaponentity.state);
WriteFloat(channel, weaponentity.weapon_nextthink);
- WriteByte(channel, weaponentity.m_alpha * 255);
}
#endif