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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index ad0e0cae3a676cae90d1f50120ce03110bb87000..b0e3b58a0e407def36ec652e0c9dfb09ef5710c4 100644 (file)
@@ -3,56 +3,52 @@
 #define WEAPONS_ALL_C
 
 #if defined(CSQC)
-       #include <client/defs.qh>
-       #include "../constants.qh"
-       #include "../stats.qh"
-       #include <lib/warpzone/anglestransform.qh>
-       #include <lib/warpzone/common.qh>
-       #include <lib/warpzone/client.qh>
-       #include "../util.qh"
        #include <client/autocvars.qh>
-       #include "../deathtypes/all.qh"
-       #include <lib/csqcmodel/interpolate.qh>
-       #include "../physics/movetypes/movetypes.qh"
        #include <client/main.qh>
+       #include <common/constants.qh>
+       #include <common/deathtypes/all.qh>
+       #include <common/physics/movetypes/movetypes.qh>
+       #include <common/stats.qh>
+       #include <common/util.qh>
+       #include <common/weapons/calculations.qc>
+       #include <common/weapons/weapon/_mod.inc>
        #include <lib/csqcmodel/cl_model.qh>
+       #include <lib/csqcmodel/interpolate.qh>
+       #include <lib/warpzone/anglestransform.qh>
+       #include <lib/warpzone/client.qh>
+       #include <lib/warpzone/common.qh>
 #elif defined(MENUQC)
+       #include <common/weapons/weapon/_mod.inc>
 #elif defined(SVQC)
+       #include <common/constants.qh>
+       #include <common/deathtypes/all.qh>
        #include <common/items/_mod.qh>
-    #include <lib/warpzone/anglestransform.qh>
-    #include <lib/warpzone/common.qh>
-    #include <lib/warpzone/util_server.qh>
-    #include <lib/warpzone/server.qh>
-    #include "../constants.qh"
-    #include "../stats.qh"
-    #include "../teams.qh"
-    #include <common/util.qh>
-    #include "../monsters/_mod.qh"
-    #include "config.qh"
-    #include <server/weapons/csqcprojectile.qh>
-    #include <server/weapons/tracing.qh>
-    #include "../t_items.qh"
-    #include <server/autocvars.qh>
-    #include <server/constants.qh>
-    #include <server/defs.qh>
-    #include "../notifications/all.qh"
-    #include "../deathtypes/all.qh"
-    #include <server/mutators/_mod.qh>
-    #include "../mapinfo.qh"
-    #include <server/command/_mod.qh>
-    #include <lib/csqcmodel/sv_model.qh>
-    #include <server/portals.qh>
-    #include <server/g_hook.qh>
-#endif
-#ifdef GAMEQC
-       #include "calculations.qc"
-#endif
-#ifdef SVQC
-       #include "config.qc"
+       #include <common/mapinfo.qh>
+       #include <common/monsters/_mod.qh>
+       #include <common/notifications/all.qh>
+       #include <common/stats.qh>
+       #include <common/teams.qh>
+       #include <common/util.qh>
+       #include <common/weapons/calculations.qc>
+       #include <common/weapons/config.qc>
+       #include <common/weapons/config.qh>
+       #include <common/weapons/weapon/_mod.inc>
+       #include <lib/csqcmodel/sv_model.qh>
+       #include <lib/warpzone/anglestransform.qh>
+       #include <lib/warpzone/common.qh>
+       #include <lib/warpzone/server.qh>
+       #include <lib/warpzone/util_server.qh>
+       #include <server/autocvars.qh>
+       #include <server/command/_mod.qh>
+       #include <server/hook.qh>
+       #include <server/items/spawning.qh>
+       #include <server/mutators/_mod.qh>
+       #include <server/portals.qh>
+       #include <server/weapons/common.qh>
+       #include <server/weapons/csqcprojectile.qh>
+       #include <server/weapons/tracing.qh>
 #endif
 
-#include "weapon/_mod.inc"
-
 
 // WEAPON PLUGIN SYSTEM
 
@@ -161,12 +157,9 @@ float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
        Weapon e2 = REGISTRY_GET(Weapons, sj);
        int d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
        if (d != 0) return -d;  // high impulse first!
-       return strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", si), 0)
-              -
-              strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "),
-               sprintf(" %d ", sj), 0)
-       ;  // low char index first!
+       string s = strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " ");
+       return strstrofs(s, sprintf(" %d ", si), 0)
+               - strstrofs(s, sprintf(" %d ", sj), 0); // low char index first!
 }
 string W_FixWeaponOrder_BuildImpulseList(string o)
 {
@@ -477,7 +470,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        int idx = 0;
                        // v_ model attached to invisible h_ model
                        if (this.weaponchild
-                           && ((idx = gettagindex(this.weaponchild, "shell")) || (idx = gettagindex(this.weaponchild, "tag_shell"))))
+                               && ((idx = gettagindex(this.weaponchild, "shell")) || (idx = gettagindex(this.weaponchild, "tag_shell"))))
                        {
                                this.spawnorigin = gettaginfo(this.weaponchild, idx);
                        }
@@ -543,12 +536,10 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
        int compressed_shotorg = compressShotOrigin(this.movedir);
        // make them match perfectly
 #ifdef SVQC
-    // null during init
-    if (this.owner) STAT(SHOTORG, this.owner) = compressed_shotorg;
-       this.movedir = decompressShotOrigin(compressed_shotorg);
-#else
-       this.movedir = decompressShotOrigin(compressed_shotorg);
+       // null during init
+       if (this.owner) STAT(SHOTORG, this.owner) = compressed_shotorg;
 #endif
+       this.movedir = decompressShotOrigin(compressed_shotorg);
 
        this.spawnorigin += this.view_ofs;  // offset the casings origin by the same amount
 
@@ -567,9 +558,9 @@ REGISTER_NET_TEMP(wframe)
 #ifdef CSQC
 NET_HANDLE(wframe, bool isNew)
 {
-       int fr = ReadByte();
+       WFRAME fr = ReadByte();
        float t = ReadFloat();
-    int slot = ReadByte();
+       int slot = ReadByte();
        bool restartanim = ReadByte();
        entity wepent = viewmodels[slot];
        if(fr == WFRAME_IDLE)
@@ -598,9 +589,9 @@ NET_HANDLE(wframe, bool isNew)
                case WS_DROP:
                        wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_drop;
                        break;
-        default:
-            wepent.weapon_switchdelay = 0;
-            break;
+               default:
+                       wepent.weapon_switchdelay = 0;
+                       break;
        }
        return true;
 }
@@ -747,16 +738,16 @@ void W_MuzzleFlash_Model(entity wepent, entity muzzlemodel)
 REGISTER_NET_TEMP(w_muzzleflash)
 
 #ifdef SVQC
-void W_MuzzleFlash(entity actor, .entity weaponentity, entity eff, entity muzzlemodel, vector shotorg, vector shotdir)
+void W_MuzzleFlash(Weapon thiswep, entity actor, .entity weaponentity, vector shotorg, vector shotdir)
 {
        // don't show an exterior muzzle effect for the off-hand
        if(weaponslot(weaponentity) == 0)
        {
-               Send_Effect_Except(eff, shotorg, shotdir * 1000, 1, actor);
+               Send_Effect_Except(thiswep.m_muzzleeffect, shotorg, shotdir * 1000, 1, actor);
 
-               if(muzzlemodel != MDL_Null)
+               if(thiswep.m_muzzlemodel != MDL_Null)
                {
-                       W_MuzzleFlash_Model(actor.exteriorweaponentity, muzzlemodel);
+                       W_MuzzleFlash_Model(actor.exteriorweaponentity, thiswep.m_muzzlemodel);
                        W_MuzzleFlash_Model_AttachToShotorg(actor, weaponentity, actor.exteriorweaponentity.muzzle_flash, '5 0 0');
                }
        }
@@ -768,13 +759,8 @@ void W_MuzzleFlash(entity actor, .entity weaponentity, entity eff, entity muzzle
                int channel = MSG_ONE;
                msg_entity = it;
                WriteHeader(channel, w_muzzleflash);
+               WriteByte(channel, thiswep.m_id);
                WriteByte(channel, weaponslot(weaponentity));
-               (Effects_COUNT >= 255)
-               ? WriteShort(channel, eff.m_id)
-               : WriteByte(channel, eff.m_id);
-               (Models_COUNT >= 255)
-               ? WriteShort(channel, muzzlemodel.m_id)
-               : WriteByte(channel, muzzlemodel.m_id);
                WriteVector(channel, shotorg);
        });
 }
@@ -782,13 +768,12 @@ void W_MuzzleFlash(entity actor, .entity weaponentity, entity eff, entity muzzle
 NET_HANDLE(w_muzzleflash, bool isNew)
 {
        return = true;
-    int slot = ReadByte();
-    int net_name = (Effects_COUNT >= 255) ? ReadShort() : ReadByte();
-    int net_modelname = (Models_COUNT >= 255) ? ReadShort() : ReadByte();
-    vector sv_shotorg = ReadVector();
+       int weapon_id = ReadByte();
+       int slot = ReadByte();
+       vector sv_shotorg = ReadVector();
 
-    entity eff = Effects_from(net_name);
-    vector viewangles = getpropertyvec(VF_CL_VIEWANGLES);
+       Weapon thiswep = REGISTRY_GET(Weapons, weapon_id);
+       vector viewangles = getpropertyvec(VF_CL_VIEWANGLES);
        vector forward, right, up;
        MAKE_VECTORS(viewangles, forward, right, up);
 
@@ -796,12 +781,11 @@ NET_HANDLE(w_muzzleflash, bool isNew)
        {
                // in third person mode, show the muzzle flash from the server side weapon position
                // we don't have a view model to reference in this case
-               pointparticles(eff, sv_shotorg, forward * 1000, 1);
+               pointparticles(thiswep.m_muzzleeffect, sv_shotorg, forward * 1000, 1);
                return;
        }
-    if(!autocvar_r_drawviewmodel) return;
+       if(!autocvar_r_drawviewmodel) return;
 
-    entity muzzlemodel = Models_from(net_modelname);
        entity wepent = viewmodels[slot];
        // get the local player entity to calculate shot origin
        entity rlplayer = CSQCModel_server2csqc(player_localentnum - 1);
@@ -810,16 +794,14 @@ NET_HANDLE(w_muzzleflash, bool isNew)
 
        vector md = wepent.movedir_aligned;
        vector vecs = ((md.x > 0) ? md : '0 0 0');
-       vector dv = right * -vecs.y + up * vecs.z;
+       vector dv = forward * vecs.x + right * -vecs.y + up * vecs.z;
        vector org = rlplayer.origin + rlplayer.view_ofs + dv;
-       tracebox(org, '0 0 0', '0 0 0', org + forward * (vecs.x + 1), MOVE_NORMAL, rlplayer);
-       org = trace_endpos - forward * 1;
 
-       pointparticles(eff, org, forward * 1000, 1);
+       pointparticles(thiswep.m_muzzleeffect, org, forward * 1000, 1);
 
-       if(muzzlemodel != MDL_Null)
+       if(thiswep.m_muzzlemodel != MDL_Null)
        {
-               W_MuzzleFlash_Model(wepent, muzzlemodel);
+               W_MuzzleFlash_Model(wepent, thiswep.m_muzzlemodel);
                W_MuzzleFlash_Model_AttachToShotorg(wepent, wepent.muzzle_flash, '5 0 0');
        }
 }