]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Viewmodels: clientside Vortex glow
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index cb397e8e5e99fde095e2a20eca5ae3e16e4fb424..f0b606e8b1b9ddc6437ae514ccc8deb62fe351de 100644 (file)
@@ -11,7 +11,6 @@
        #include "../../lib/warpzone/common.qh"
        #include "../../lib/warpzone/client.qh"
        #include "../util.qh"
-       #include "../buffs/all.qh"
        #include "../../client/autocvars.qh"
        #include "../deathtypes/all.qh"
        #include "../../lib/csqcmodel/interpolate.qh"
        #include "../../lib/csqcmodel/cl_model.qh"
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/util_server.qh"
-       #include "../../lib/warpzone/server.qh"
-       #include "../constants.qh"
-       #include "../stats.qh"
-       #include "../teams.qh"
-       #include "../util.qh"
-       #include "../buffs/all.qh"
-       #include "../monsters/all.qh"
-       #include "config.qh"
-       #include "../../server/weapons/csqcprojectile.qh"
-       #include "../../server/weapons/tracing.qh"
-       #include "../../server/t_items.qh"
-       #include "../../server/autocvars.qh"
-       #include "../../server/constants.qh"
-       #include "../../server/defs.qh"
-       #include "../notifications.qh"
-       #include "../deathtypes/all.qh"
-       #include "../../server/mutators/all.qh"
-       #include "../mapinfo.qh"
-       #include "../../server/command/common.qh"
-       #include "../../lib/csqcmodel/sv_model.qh"
-       #include "../../server/portals.qh"
-       #include "../../server/g_hook.qh"
+    #include "../../lib/warpzone/anglestransform.qh"
+    #include "../../lib/warpzone/common.qh"
+    #include "../../lib/warpzone/util_server.qh"
+    #include "../../lib/warpzone/server.qh"
+    #include "../constants.qh"
+    #include "../stats.qh"
+    #include "../teams.qh"
+    #include "../util.qh"
+    #include "../monsters/all.qh"
+    #include "config.qh"
+    #include "../../server/weapons/csqcprojectile.qh"
+    #include "../../server/weapons/tracing.qh"
+    #include "../../server/t_items.qh"
+    #include "../../server/autocvars.qh"
+    #include "../../server/constants.qh"
+    #include "../../server/defs.qh"
+    #include "../notifications.qh"
+    #include "../deathtypes/all.qh"
+    #include "../../server/mutators/all.qh"
+    #include "../mapinfo.qh"
+    #include "../../server/command/common.qh"
+    #include "../../lib/csqcmodel/sv_model.qh"
+    #include "../../server/portals.qh"
+    #include "../../server/g_hook.qh"
 #endif
 #ifndef MENUQC
        #include "calculations.qc"
@@ -55,7 +53,7 @@
 
 // WEAPON PLUGIN SYSTEM
 
-WepSet WepSet_FromWeapon(int a)
+WepSet _WepSet_FromWeapon(int a)
 {
        a -= WEP_FIRST;
        if (Weapons_MAX > 24)
@@ -73,18 +71,6 @@ WepSet WepSet_FromWeapon(int a)
        return '1 0 0' * power2of(a);
 }
 #ifdef SVQC
-       void WepSet_AddStat()
-       {
-               addstat(STAT_WEAPONS, AS_INT, weapons_x);
-               if (Weapons_MAX > 24) addstat(STAT_WEAPONS2, AS_INT, weapons_y);
-               if (Weapons_MAX > 48) addstat(STAT_WEAPONS3, AS_INT, weapons_z);
-       }
-       void WepSet_AddStat_InMap()
-       {
-               addstat(STAT_WEAPONSINMAP, AS_INT, weaponsinmap_x);
-               if (Weapons_MAX > 24) addstat(STAT_WEAPONSINMAP2, AS_INT, weaponsinmap_y);
-               if (Weapons_MAX > 48) addstat(STAT_WEAPONSINMAP3, AS_INT, weaponsinmap_z);
-       }
        void WriteWepSet(float dst, WepSet w)
        {
                if (Weapons_MAX > 48) WriteInt72_t(dst, w);
@@ -95,19 +81,11 @@ WepSet WepSet_FromWeapon(int a)
 #ifdef CSQC
        WepSet WepSet_GetFromStat()
        {
-               WepSet w = '0 0 0';
-               w.x = getstati(STAT_WEAPONS);
-               if (Weapons_MAX > 24) w.y = getstati(STAT_WEAPONS2);
-               if (Weapons_MAX > 48) w.z = getstati(STAT_WEAPONS3);
-               return w;
+               return STAT(WEAPONS);
        }
        WepSet WepSet_GetFromStat_InMap()
        {
-               WepSet w = '0 0 0';
-               w_x = getstati(STAT_WEAPONSINMAP);
-               if (Weapons_MAX > 24) w_y = getstati(STAT_WEAPONSINMAP2);
-               if (Weapons_MAX > 48) w_z = getstati(STAT_WEAPONSINMAP3);
-               return w;
+               return STAT(WEAPONSINMAP);
        }
        WepSet ReadWepSet()
        {
@@ -268,8 +246,8 @@ string GetAmmoPicture(.int ammotype)
                        case ammo_nails: return STAT_NAILS;
                        case ammo_rockets: return STAT_ROCKETS;
                        case ammo_cells: return STAT_CELLS;
-                       case ammo_plasma: return STAT_PLASMA;
-                       case ammo_fuel: return STAT_FUEL;
+                       case ammo_plasma: return STAT_PLASMA.m_id;
+                       case ammo_fuel: return STAT_FUEL.m_id;
                        default: return -1;
                }
        }
@@ -277,18 +255,7 @@ string GetAmmoPicture(.int ammotype)
 
 string W_Sound(string w_snd)
 {
-       #define extensions(X) X(wav) X(ogg)
-       #define tryext(ext) { if (fexists(strcat("sound/", output = strcat("weapons/", w_snd, "." #ext)))) break; }
-       string output;
-       do
-       {
-               extensions(tryext);
-#undef tryext
-#undef extensions
-               output = strcat("weapons/", w_snd);
-       }
-       while (0);
-
+       string output = strcat("weapons/", w_snd);
 #ifdef SVQC
                MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
                return weapon_sound_output;
@@ -460,6 +427,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                                this.weaponchild = new(weaponchild);
 #ifdef CSQC
                                this.weaponchild.drawmask = MASK_NORMAL;
+                               this.weaponchild.renderflags |= RF_VIEWMODEL;
 #endif
                        }
                        _setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
@@ -582,20 +550,24 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
 #ifndef MENUQC
 
-REGISTER_NET_TEMP(wframe, bool isNew)
+REGISTER_NET_TEMP(wframe)
 #ifdef CSQC
+NET_HANDLE(wframe, bool isNew)
 {
        vector a;
        a.x = ReadCoord();
     a.y = ReadCoord();
     a.z = ReadCoord();
        bool restartanim = ReadByte();
-       setanim(viewmodel, a, restartanim == false, restartanim, restartanim);
+       anim_set(viewmodel, a, !restartanim, restartanim, restartanim);
+       viewmodel.state = ReadByte();
+       viewmodel.alpha = ReadByte() / 255;
+       return true;
 }
 #endif
 
 #ifdef SVQC
-void wframe_send(entity actor, vector a, bool restartanim)
+void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim)
 {
        if (!IS_REAL_CLIENT(actor)) return;
        int channel = MSG_ONE;
@@ -605,6 +577,8 @@ void wframe_send(entity actor, vector a, bool restartanim)
        WriteCoord(channel, a.y);
        WriteCoord(channel, a.z);
        WriteByte(channel, restartanim);
+       WriteByte(channel, weaponentity.state);
+       WriteByte(channel, weaponentity.alpha * 255);
 }
 #endif