.entity weaponchild;
.entity exteriorweaponentity;
-.vector weaponentity_glowmod;
+vector weaponentity_glowmod(Weapon wep, int c)
+{
+ vector g;
+ if (!(g = wep.wr_glow(wep))) g = colormapPaletteColor(c & 0x0F, true) * 2;
+ return g;
+}
//.int weapon; // current weapon
.string weaponname; // name of .weapon