.vector anim_idle;
.vector anim_reload;
+.entity muzzle_flash;
+
// static frame globals
ENUMCLASS(WFRAME)
#endif
#ifdef SVQC
-void W_MuzzleFlash(entity actor, .entity weaponentity, entity eff, vector shotorg, vector shotdir);
+void W_MuzzleFlash(entity actor, .entity weaponentity, entity eff, entity muzzlemodel, vector shotorg, vector shotdir);
#endif
#endif