]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qh
Merge branch 'master' into martin-t/defaults
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qh
index 071ac4c565a7e1f076674b40ecb8d85a34110816..c88e3a70421b239a3468af98adb79d17c1460aeb 100644 (file)
@@ -4,8 +4,8 @@
 #include <common/stats.qh>
 #include "config.qh"
 
-// weapon sets
-USING(WepSet, vector);
+#include "weapon.qh"
+
 #ifdef SVQC
 void WriteWepSet(float dest, WepSet w);
 #endif
@@ -16,10 +16,9 @@ WepSet WepSet_GetFromStat_InMap();
 WepSet ReadWepSet();
 #endif
 
-#include "weapon.qh"
-
 #ifdef GAMEQC
 #include "calculations.qh"
+#include "projectiles.qh"
 #include <common/models/all.qh>
 #endif
 
@@ -143,10 +142,12 @@ X(weaponreplace, string)
 X(weaponstartoverride, float)
 X(weaponstart, float)
 X(weaponthrowable, float)
+#ifdef SVQC
 X(reload_ammo, float)
 .float reloading_ammo = reload_ammo;
 X(reload_time, float)
 .float reloading_time = reload_time;
+#endif
 #undef X
 
 
@@ -333,12 +334,6 @@ vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent)
     return g;
 }
 
-#ifdef SVQC
-.entity gunaligns[5];
-#else
-entity gunaligns[5];
-#endif
-
 .int m_gunalign;
 
 //.int weapon; // current weapon