#include "calculations.qh"
#include "projectiles.qh"
#include <common/models/all.qh>
+#include <common/effects/all.qh>
#endif
#include <common/util.qh>
#endif
#ifdef SVQC
-void W_MuzzleFlash(entity actor, .entity weaponentity, entity eff, entity muzzlemodel, vector shotorg, vector shotdir);
+void W_MuzzleFlash(Weapon thiswep, entity actor, .entity weaponentity, vector shotorg, vector shotdir);
#endif
#endif