v = explosion_calcpush(explosion_f * speedfactor, m, target_v, 1, 0);
// the factor we then get is:
// 1
- LOG_INFOF("MASS: %f\nv: %v -> %v\nENERGY BEFORE == %f + %f = %f\nENERGY AFTER >= %f\n",
+ LOG_INFOF("MASS: %f\nv: %v -> %v\nENERGY BEFORE == %f + %f = %f\nENERGY AFTER >= %f",
m,
target_v, target_v + v,
target_v * target_v, m * explosion_f * speedfactor * explosion_f * speedfactor, target_v * target_v + m * explosion_f * speedfactor * explosion_f * speedfactor,
float sigma;
vector v1 = '0 0 0', v2;
float dx, dy, r;
- spread *= spreadfactor; //g_weaponspreadfactor;
+ spread *= spreadfactor; //autocvar_g_weaponspreadfactor;
if(spread <= 0)
return forward;