--- /dev/null
+#pragma once
+
+const int PROJECTILE_ELECTRO = 1;
+const int PROJECTILE_ROCKET = 2;
+const int PROJECTILE_TAG = 3;
+const int PROJECTILE_CRYLINK = 5;
+const int PROJECTILE_ELECTRO_BEAM = 6;
+const int PROJECTILE_GRENADE = 7;
+const int PROJECTILE_GRENADE_BOUNCING = 8;
+const int PROJECTILE_MINE = 9;
+const int PROJECTILE_BLASTER = 10;
+const int PROJECTILE_HLAC = 11;
+const int PROJECTILE_SEEKER = 12;
+const int PROJECTILE_FLAC = 13;
+const int PROJECTILE_PORTO_RED = 14;
+const int PROJECTILE_PORTO_BLUE = 15;
+const int PROJECTILE_HOOKBOMB = 16;
+const int PROJECTILE_HAGAR = 17;
+const int PROJECTILE_HAGAR_BOUNCING = 18;
+const int PROJECTILE_CRYLINK_BOUNCING = 20;
+const int PROJECTILE_FIREBALL = 21;
+const int PROJECTILE_FIREMINE = 22;
+
+const int PROJECTILE_RAPTORCANNON = 24;
+const int PROJECTILE_RAPTORBOMB = 25;
+const int PROJECTILE_RAPTORBOMBLET = 26;
+const int PROJECTILE_SPIDERROCKET = 27;
+const int PROJECTILE_WAKIROCKET = 28;
+const int PROJECTILE_WAKICANNON = 29;
+
+const int PROJECTILE_BUMBLE_GUN = 30;
+const int PROJECTILE_BUMBLE_BEAM = 31;
+
+const int PROJECTILE_MAGE_SPIKE = 32;
+const int PROJECTILE_GOLEM_LIGHTNING = 33;
+
+const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+
+const int PROJECTILE_ARC_BOLT = 35;
+
+// projectile IDs 40-50 reserved
+
+const int PROJECTILE_RPC = 60;