return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_model ("models/weapons/g_arc.md3");
precache_model ("models/weapons/v_arc.md3");
void ArcInit()
{
- WEP_ACTION(WEP_ARC, WR_PRECACHE);
+ WEP_ACTION(WEP_ARC, WR_INIT);
arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 1);
arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 2);
arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 3);
return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_sound("weapons/arc_impact.wav");
precache_sound("weapons/arc_impact_combo.wav");