return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_model("models/weapons/g_laser.md3");
precache_model("models/weapons/v_laser.md3");
return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_sound("weapons/laserimpact.wav");
return TRUE;