]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_crylink.qc
Add weaponthrowable property to weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_crylink.qc
index b0814fb38b3fae5d52d8d2736e6ce3034c44c9eb..a599de4285e628e1b8884f75d9f8d47b6ad6c0f5 100644 (file)
@@ -1,49 +1,56 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
-/* WEP_##id */ CRYLINK,
-/* function */ w_crylink,
-/* ammotype */ IT_CELLS,
-/* impulse  */ 6,
-/* flags    */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating   */ BOT_PICKUP_RATING_MID,
-/* model    */ "crylink",
-/* netname  */ "crylink",
-/* fullname */ _("Crylink")
+/* WEP_##id  */ CRYLINK,
+/* function  */ W_Crylink,
+/* ammotype  */ ammo_cells,
+/* impulse   */ 6,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* color     */ '1 0.5 1',
+/* modelname */ "crylink",
+/* simplemdl */ "foobar",
+/* crosshair */ "gfx/crosshaircrylink 0.4",
+/* wepimg    */ "weaponcrylink",
+/* refname   */ "crylink",
+/* wepname   */ _("Crylink")
 );
 
-#define CRYLINK_SETTINGS(w_cvar,w_prop) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, ammo) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, animtime) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, damage) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, edgedamage) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, radius) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, force) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, spread) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, refire) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, speed) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, shots) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, bounces) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, bouncedamagefactor) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, middle_lifetime) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, middle_fadetime) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, other_lifetime) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, other_fadetime) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, linkexplode) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joindelay) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joinspread) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joinexplode) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joinexplode_damage) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joinexplode_edgedamage) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joinexplode_radius) \
-       w_cvar(WEP_CRYLINK, crylink, MO_BOTH, joinexplode_force) \
-       w_cvar(WEP_CRYLINK, crylink, MO_SEC,  spreadtype) \
-       w_prop(WEP_CRYLINK, crylink, float,  reloading_ammo, reload_ammo) \
-       w_prop(WEP_CRYLINK, crylink, float,  reloading_time, reload_time) \
-       w_prop(WEP_CRYLINK, crylink, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(WEP_CRYLINK, crylink, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(WEP_CRYLINK, crylink, string, weaponreplace, weaponreplace) \
-       w_prop(WEP_CRYLINK, crylink, float,  weaponstart, weaponstart) \
-       w_prop(WEP_CRYLINK, crylink, float,  weaponstartoverride, weaponstartoverride)
+#define CRYLINK_SETTINGS(w_cvar,w_prop) CRYLINK_SETTINGS_LIST(w_cvar, w_prop, CRYLINK, crylink)
+#define CRYLINK_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+       w_cvar(id, sn, BOTH, ammo) \
+       w_cvar(id, sn, BOTH, animtime) \
+       w_cvar(id, sn, BOTH, damage) \
+       w_cvar(id, sn, BOTH, edgedamage) \
+       w_cvar(id, sn, BOTH, radius) \
+       w_cvar(id, sn, BOTH, force) \
+       w_cvar(id, sn, BOTH, spread) \
+       w_cvar(id, sn, BOTH, refire) \
+       w_cvar(id, sn, BOTH, speed) \
+       w_cvar(id, sn, BOTH, shots) \
+       w_cvar(id, sn, BOTH, bounces) \
+       w_cvar(id, sn, BOTH, bouncedamagefactor) \
+       w_cvar(id, sn, BOTH, middle_lifetime) \
+       w_cvar(id, sn, BOTH, middle_fadetime) \
+       w_cvar(id, sn, BOTH, other_lifetime) \
+       w_cvar(id, sn, BOTH, other_fadetime) \
+       w_cvar(id, sn, BOTH, linkexplode) \
+       w_cvar(id, sn, BOTH, joindelay) \
+       w_cvar(id, sn, BOTH, joinspread) \
+       w_cvar(id, sn, BOTH, joinexplode) \
+       w_cvar(id, sn, BOTH, joinexplode_damage) \
+       w_cvar(id, sn, BOTH, joinexplode_edgedamage) \
+       w_cvar(id, sn, BOTH, joinexplode_radius) \
+       w_cvar(id, sn, BOTH, joinexplode_force) \
+       w_cvar(id, sn, SEC,  spreadtype) \
+       w_cvar(id, sn, NONE, secondary) \
+       w_prop(id, sn, float,  reloading_ammo, reload_ammo) \
+       w_prop(id, sn, float,  reloading_time, reload_time) \
+       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
+       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
+       w_prop(id, sn, string, weaponreplace, weaponreplace) \
+       w_prop(id, sn, float,  weaponstart, weaponstart) \
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
+       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
 
 #ifdef SVQC
 CRYLINK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
@@ -238,10 +245,18 @@ void W_Crylink_LinkJoinEffect_Think()
                        if(WEP_CVAR_BOTH(crylink, isprimary, joinexplode))
                        {
                                n /= WEP_CVAR_BOTH(crylink, isprimary, shots);
-                               RadiusDamage(e, e.realowner, WEP_CVAR_BOTH(crylink, isprimary, joinexplode_damage) * n,
-                                                                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_edgedamage) * n,
-                                                                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_radius) * n, e.realowner, world,
-                                                                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_force) * n, e.projectiledeathtype, other);
+                               RadiusDamage(
+                                       e,
+                                       e.realowner,
+                                       WEP_CVAR_BOTH(crylink, isprimary, joinexplode_damage) * n,
+                                       WEP_CVAR_BOTH(crylink, isprimary, joinexplode_edgedamage) * n,
+                                       WEP_CVAR_BOTH(crylink, isprimary, joinexplode_radius) * n,
+                                       e.realowner,
+                                       world,
+                                       WEP_CVAR_BOTH(crylink, isprimary, joinexplode_force) * n,
+                                       e.projectiledeathtype,
+                                       other
+                               );
                                pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
                        }
                }
@@ -331,7 +346,7 @@ void W_Crylink_Attack (void)
        vector forward, right, up;
        float maxdmg;
 
-       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_reload_ammo);
+       W_DecreaseAmmo(WEP_CVAR_PRI(crylink, ammo));
 
        maxdmg = WEP_CVAR_PRI(crylink, damage) * WEP_CVAR_PRI(crylink, shots);
        maxdmg *= 1 + WEP_CVAR_PRI(crylink, bouncedamagefactor) * WEP_CVAR_PRI(crylink, bounces);
@@ -393,7 +408,7 @@ void W_Crylink_Attack (void)
                        s_z = v_forward_y;
                }
                s = s * WEP_CVAR_PRI(crylink, spread) * g_weaponspreadfactor;
-               W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, FALSE);
+               W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch;
 
                proj.think = W_Crylink_Fadethink;
@@ -440,7 +455,7 @@ void W_Crylink_Attack2 (void)
        vector forward, right, up;
        float maxdmg;
 
-       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_secondary_ammo, autocvar_g_balance_crylink_reload_ammo);
+       W_DecreaseAmmo(WEP_CVAR_SEC(crylink, ammo));
 
        maxdmg = WEP_CVAR_SEC(crylink, damage) * WEP_CVAR_SEC(crylink, shots);
        maxdmg *= 1 + WEP_CVAR_SEC(crylink, bouncedamagefactor) * WEP_CVAR_SEC(crylink, bounces);
@@ -510,7 +525,7 @@ void W_Crylink_Attack2 (void)
                        s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor);
                }
 
-               W_SetupProjectileVelocityEx(proj, s, v_up, WEP_CVAR_SEC(crylink, speed), 0, 0, 0, FALSE);
+               W_SetupProjVelocity_Explicit(proj, s, v_up, WEP_CVAR_SEC(crylink, speed), 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch;
                proj.think = W_Crylink_Fadethink;
                if(counter == (shots - 1) / 2)
@@ -548,7 +563,7 @@ void W_Crylink_Attack2 (void)
        }
 }
 
-float w_crylink(float req)
+float W_Crylink(float req)
 {
        float ammo_amount;
        switch(req)
@@ -564,7 +579,7 @@ float w_crylink(float req)
                }
                case WR_THINK:
                {
-                       if(autocvar_g_balance_crylink_reload_ammo && self.clip_load < min(autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_secondary_ammo)) // forced reload
+                       if(autocvar_g_balance_crylink_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo))) // forced reload
                                WEP_ACTION(self.weapon, WR_RELOAD);
 
                        if (self.BUTTON_ATCK)
@@ -608,7 +623,7 @@ float w_crylink(float req)
                                                setorigin(linkjoineffect, pos);
                                        }
                                        self.crylink_waitrelease = 0;
-                                       if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
+                                       if(!W_Crylink(WR_CHECKAMMO1) && !W_Crylink(WR_CHECKAMMO2))
                                        if(!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                        {
                                                // ran out of ammo!
@@ -628,12 +643,7 @@ float w_crylink(float req)
                        precache_sound ("weapons/crylink_fire.wav");
                        precache_sound ("weapons/crylink_fire2.wav");
                        precache_sound ("weapons/crylink_linkjoin.wav");
-                       CRYLINK_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
-                       return TRUE;
-               }
-               case WR_SETUP:
-               {
-                       self.current_ammo = ammo_cells;
+                       CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
                        return TRUE;
                }
                case WR_CHECKAMMO1:
@@ -642,8 +652,8 @@ float w_crylink(float req)
                        if(self.crylink_lastgroup && self.crylink_waitrelease)
                                return TRUE;
 
-                       ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_primary_ammo;
-                       ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= autocvar_g_balance_crylink_primary_ammo;
+                       ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_PRI(crylink, ammo);
+                       ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= WEP_CVAR_PRI(crylink, ammo);
                        return ammo_amount;
                }
                case WR_CHECKAMMO2:
@@ -652,8 +662,8 @@ float w_crylink(float req)
                        if(self.crylink_lastgroup && self.crylink_waitrelease)
                                return TRUE;
 
-                       ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_secondary_ammo;
-                       ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= autocvar_g_balance_crylink_secondary_ammo;
+                       ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_SEC(crylink, ammo);
+                       ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= WEP_CVAR_SEC(crylink, ammo);
                        return ammo_amount;
                }
                case WR_CONFIG:
@@ -663,7 +673,7 @@ float w_crylink(float req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_secondary_ammo), "weapons/reload.wav");
+                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), "weapons/reload.wav");
                        return TRUE;
                }
                case WR_SUICIDEMESSAGE:
@@ -675,11 +685,11 @@ float w_crylink(float req)
                        return WEAPON_CRYLINK_MURDER;
                }
        }
-       return TRUE;
+       return FALSE;
 }
 #endif
 #ifdef CSQC
-float w_crylink(float req)
+float W_Crylink(float req)
 {
        switch(req)
        {
@@ -708,8 +718,13 @@ float w_crylink(float req)
                        precache_sound("weapons/crylink_impact.wav");
                        return TRUE;
                }
+               case WR_ZOOMRETICLE:
+               {
+                       // no weapon specific image for this weapon
+                       return FALSE;
+               }
        }
-       return TRUE;
+       return FALSE;
 }
 #endif
 #endif